mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
115 lines
3 KiB
C++
115 lines
3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2007 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "AtlasProperties.h"
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#include "LocatedEntity.h"
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#include "common/type_utils.h"
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#include "common/debug.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootEntity.h>
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#include <cassert>
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static const bool debug_flag = false;
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
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m_data(data)
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{
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}
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int IdProperty::get(Atlas::Message::Element & e) const
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{
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e = m_data;
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return 0;
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}
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void IdProperty::set(const Atlas::Message::Element & e)
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{
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}
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void IdProperty::add(const std::string & key,
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Atlas::Message::MapType & ent) const
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{
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ent[key] = m_data;
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}
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void IdProperty::add(const std::string & key, const RootEntity & ent) const
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{
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ent->setId(m_data);
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}
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IdProperty * IdProperty::copy() const
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{
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return new IdProperty(*this);
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}
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NameProperty::NameProperty(unsigned int flags) : Property<std::string>(flags)
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{
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}
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void NameProperty::add(const std::string & s, const RootEntity & ent) const
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{
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ent->setName(m_data);
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}
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ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
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PropertyBase(per_ephem), m_data(data)
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{
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}
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int ContainsProperty::get(Element & e) const
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{
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// FIXME Not sure if this is best. Why did we bother to virtualise
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// addToMessage() if we have to do this here?
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e = ListType();
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ListType & contlist = e.List();
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LocatedEntitySet::const_iterator Iend = m_data.end();
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for (LocatedEntitySet::const_iterator I = m_data.begin(); I != Iend; ++I) {
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contlist.push_back((*I)->getId());
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}
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return 0;
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}
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void ContainsProperty::set(const Element & e)
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{
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}
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// We do not implement add, as it is probably not going to be used.
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void ContainsProperty::add(const std::string & s, const RootEntity & ent) const
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{
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std::list<std::string> & contains = ent->modifyContains();
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contains.clear();
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LocatedEntitySet::const_iterator Iend = m_data.end();
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for (LocatedEntitySet::const_iterator I = m_data.begin(); I != Iend; ++I) {
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contains.push_back((*I)->getId());
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}
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}
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ContainsProperty * ContainsProperty::copy() const
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{
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return new ContainsProperty(*this);
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}
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