cyphesis/rulesets/DefaultLocationProperty.cpp
Erik Ogenvik aedf724d65 Added property for setting the "default" entity.
This is useful for those cases where the root entity isn't the default
one; i.e. the one into which entities by default should be created.
2014-09-09 20:46:30 +02:00

46 lines
1.3 KiB
C++

/*
Copyright (C) 2014 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "DefaultLocationProperty.h"
#include "common/BaseWorld.h"
DefaultLocationProperty::DefaultLocationProperty()
{
}
DefaultLocationProperty * DefaultLocationProperty::copy() const
{
return new DefaultLocationProperty(*this);
}
void DefaultLocationProperty::install(LocatedEntity * ent, const std::string & name)
{
BaseWorld::instance().setDefaultLocation(ent);
}
void DefaultLocationProperty::remove(LocatedEntity * ent, const std::string & name)
{
if (&BaseWorld::instance().getDefaultLocation() == ent) {
BaseWorld::instance().setDefaultLocation(nullptr);
}
}