mirror of
https://github.com/worldforge/cyphesis
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100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "MemEntity.h"
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#include "rulesets/BBoxProperty.h"
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#include "rulesets/SolidProperty.h"
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#include "rulesets/InternalProperties.h"
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static const bool debug_flag = false;
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MemEntity::MemEntity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_lastSeen(0.)
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{
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}
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MemEntity::~MemEntity()
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{
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}
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void MemEntity::externalOperation(const Operation & op, Link &)
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{
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}
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void MemEntity::operation(const Operation &, OpVector &)
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{
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}
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void MemEntity::destroy()
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{
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// Handling re-parenting is done very similarly to Entity::destroy,
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// but is slightly different as we tolerate LOC being null.
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LocatedEntity * ent_loc = this->m_location.m_loc;
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if (ent_loc != 0) {
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// Remove deleted entity from its parents contains
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assert(ent_loc->m_contains != 0);
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ent_loc->m_contains->erase(this);
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}
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// FIXME This is required until MemMap uses parent refcounting
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this->m_location.m_loc = 0;
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if (this->m_contains != 0) {
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// Add deleted entity's children into its parents contains
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LocatedEntitySet::const_iterator K = this->m_contains->begin();
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LocatedEntitySet::const_iterator Kend = this->m_contains->end();
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for (; K != Kend; ++K) {
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LocatedEntity * child_ent = *K;
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child_ent->m_location.m_loc = ent_loc;
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// FIXME adjust pos and:
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// FIXME take account of orientation
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if (ent_loc != 0) {
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ent_loc->m_contains->insert(child_ent);
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}
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}
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}
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m_flags |= entity_destroyed;
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}
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PropertyBase * MemEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr)
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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I->second->set(attr);
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I->second->apply(this);
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return I->second;
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}
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//Check if the property changed is any one of those that will alter the location,
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//and if so use those. This makes sure that the m_location data is correct.
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//Note that we can't use the PropertyManager for this, since it's a singleton for the whole
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//system. If MemEntity was completely decoupled from Entity it would be possible though.
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PropertyBase* prop;
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if (name == "bbox") {
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prop = new BBoxProperty();
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} else if (name == "solid") {
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prop = new SolidProperty();
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} else if (name == "simple") {
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prop = new SimpleProperty();
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} else {
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prop = new SoftProperty(attr);
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}
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prop->install(this, name);
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prop->set(attr);
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prop->apply(this);
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return m_properties[name] = prop;
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}
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