mirror of
https://github.com/worldforge/cyphesis
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159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_TASK_H
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#define RULESETS_TASK_H
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#include "common/OperationRouter.h"
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#include <Atlas/Message/Element.h>
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#include <string>
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#include <cassert>
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class LocatedEntity;
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class Script;
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/// \brief Interface class for handling tasks which take a short while to
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/// complete
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class Task {
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private:
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/// \brief Count of references held by entities involved in this task
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int m_refCount;
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protected:
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/// \brief Serial number of the tick due to arrive next at this task.
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int m_serialno;
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/// \brief Flag to indicate if this task is obsolete and should be removed
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bool m_obsolete;
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/// \brief Progress towards task completion
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float m_progress;
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/// \brief Rate of progress towards task completion
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float m_rate;
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/// \brief Entity owning the task
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///
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/// This doesn't handle the idea that there might be multiple actors
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/// involved.
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LocatedEntity & m_owner;
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/// \brief Additional task attributes
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Atlas::Message::MapType m_attr;
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/// \brief Name of task presented to client
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std::string m_name;
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/// \brief The language script that will handle this task
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Script * m_script;
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private:
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/// \brief Private deleted, to make sure slicing is impossible
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Task(const Task & t) = delete;
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/// \brief Private deleted, to make sure slicing is impossible
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const Task & operator=(const Task &) = delete;
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public:
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/// \brief Constructor
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explicit Task(LocatedEntity & owner);
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~Task();
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/// \brief Flag this task as obsolete
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void irrelevant();
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/// \brief Handle the operation that instigates the task
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///
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/// @param op The operation to be processed
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/// @param res The result of the operation is returned here.
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void initTask(const Operation & op, OpVector & res);
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/// \brief Handle an operation to perform the task
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///
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/// A Task gets regular ticks which cause whatever actions this
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/// Task involves to be returned.
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/// @param op The operation to be processed
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/// @param res The result of the operation is returned here.
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void operation(const Operation & op, OpVector & res);
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/// \brief Create a new tick op for the next iteration of this task
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Operation nextTick(double interval);
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/// \brief Increment the reference count on this task
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void incRef() {
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++m_refCount;
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}
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/// \brief Decrement the reference count on this task
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void decRef() {
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if (--m_refCount < 1) {
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assert(m_refCount == 0);
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delete this;
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}
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}
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/// \brief Return the number of entities involved in this task
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int count() const {
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return m_refCount;
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}
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/// \brief Return the number of the next to arrive at this task
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int serialno() const {
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return m_serialno;
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}
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/// \brief Return a new tick serial number.
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int newTick() {
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return ++m_serialno;
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}
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/// \brief Accessor for the script that handles this task
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Script * script() const {
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return m_script;
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}
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void setScript(Script * scrpt);
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/// \brief Accessor to determine if this Task is obsolete
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const bool obsolete() { return m_obsolete; }
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/// \brief Accessor for character that owns this Task.
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LocatedEntity & owner() const { return m_owner; }
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/// \brief Accessor for name of this task
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std::string & name() { return m_name; }
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/// \brief Accessor for progress towards completion
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float & progress() { return m_progress; }
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/// \brief Accessor for rate of progress towards completion
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float & rate() { return m_rate; }
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/// \brief Accessor for additional attributes
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int getAttr(const std::string & attr, Atlas::Message::Element & val) const;
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/// \brief Sets additional attribute
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void setAttr(const std::string & attr, const Atlas::Message::Element & val);
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friend class Tasktest;
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};
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#endif // RULESETS_TASK_H
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