cyphesis/rulesets/Task.h
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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_TASK_H
#define RULESETS_TASK_H
#include "common/OperationRouter.h"
#include <Atlas/Message/Element.h>
#include <string>
#include <cassert>
class LocatedEntity;
class Script;
/// \brief Interface class for handling tasks which take a short while to
/// complete
class Task {
private:
/// \brief Count of references held by entities involved in this task
int m_refCount;
protected:
/// \brief Serial number of the tick due to arrive next at this task.
int m_serialno;
/// \brief Flag to indicate if this task is obsolete and should be removed
bool m_obsolete;
/// \brief Progress towards task completion
float m_progress;
/// \brief Rate of progress towards task completion
float m_rate;
/// \brief Entity owning the task
///
/// This doesn't handle the idea that there might be multiple actors
/// involved.
LocatedEntity & m_owner;
/// \brief Additional task attributes
Atlas::Message::MapType m_attr;
/// \brief Name of task presented to client
std::string m_name;
/// \brief The language script that will handle this task
Script * m_script;
private:
/// \brief Private deleted, to make sure slicing is impossible
Task(const Task & t) = delete;
/// \brief Private deleted, to make sure slicing is impossible
const Task & operator=(const Task &) = delete;
public:
/// \brief Constructor
explicit Task(LocatedEntity & owner);
~Task();
/// \brief Flag this task as obsolete
void irrelevant();
/// \brief Handle the operation that instigates the task
///
/// @param op The operation to be processed
/// @param res The result of the operation is returned here.
void initTask(const Operation & op, OpVector & res);
/// \brief Handle an operation to perform the task
///
/// A Task gets regular ticks which cause whatever actions this
/// Task involves to be returned.
/// @param op The operation to be processed
/// @param res The result of the operation is returned here.
void operation(const Operation & op, OpVector & res);
/// \brief Create a new tick op for the next iteration of this task
Operation nextTick(double interval);
/// \brief Increment the reference count on this task
void incRef() {
++m_refCount;
}
/// \brief Decrement the reference count on this task
void decRef() {
if (--m_refCount < 1) {
assert(m_refCount == 0);
delete this;
}
}
/// \brief Return the number of entities involved in this task
int count() const {
return m_refCount;
}
/// \brief Return the number of the next to arrive at this task
int serialno() const {
return m_serialno;
}
/// \brief Return a new tick serial number.
int newTick() {
return ++m_serialno;
}
/// \brief Accessor for the script that handles this task
Script * script() const {
return m_script;
}
void setScript(Script * scrpt);
/// \brief Accessor to determine if this Task is obsolete
const bool obsolete() { return m_obsolete; }
/// \brief Accessor for character that owns this Task.
LocatedEntity & owner() const { return m_owner; }
/// \brief Accessor for name of this task
std::string & name() { return m_name; }
/// \brief Accessor for progress towards completion
float & progress() { return m_progress; }
/// \brief Accessor for rate of progress towards completion
float & rate() { return m_rate; }
/// \brief Accessor for additional attributes
int getAttr(const std::string & attr, Atlas::Message::Element & val) const;
/// \brief Sets additional attribute
void setAttr(const std::string & attr, const Atlas::Message::Element & val);
friend class Tasktest;
};
#endif // RULESETS_TASK_H