mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*
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Copyright (C) 2014 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "VoidDomain.h"
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#include "common/const.h"
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VoidDomain::VoidDomain(LocatedEntity& entity)
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: Domain(entity)
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{
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}
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VoidDomain::~VoidDomain()
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{
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}
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float VoidDomain::constrainHeight(LocatedEntity &, LocatedEntity *,
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const Point3D &,
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const std::string &)
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{
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//Nothing can move
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return 0.0f;
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}
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double VoidDomain::tick(double t)
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{
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return .0;
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}
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void VoidDomain::lookAtEntity(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity, const Operation & originalLookOp, OpVector& res) const
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{
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//Nothing can be seen
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}
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bool VoidDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const
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{
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//Nothing can be seen
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return false;
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}
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void VoidDomain::processVisibilityForMovedEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res) {
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//Nothing can be seen
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}
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void VoidDomain::processDisappearanceOfEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res) {
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//Nothing can be seen
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}
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float VoidDomain::checkCollision(LocatedEntity& entity, CollisionData& collisionData)
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{
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//Nothing can move
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return consts::move_tick;
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}
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void VoidDomain::addEntity(LocatedEntity& entity) {
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}
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void VoidDomain::removeEntity(LocatedEntity& entity) {
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}
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