mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Though we need to alter the way the MindProperty requests possessions, as we don't want to generate possession requests for anything that's handled by a client anyway. Problem right now is that we won't know that at the time of MindProperty being applied.
669 lines
21 KiB
C++
669 lines
21 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Account.h"
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#include "Connection.h"
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#include "ServerRouting.h"
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#include "Lobby.h"
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#include "rulesets/ExternalMind.h"
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#include "Persistence.h"
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#include "PossessionAuthenticator.h"
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#include "rulesets/Character.h"
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#include "common/BaseWorld.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/serialno.h"
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#include "common/compose.hpp"
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#include <wfmath/atlasconv.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sigc++/adaptors/bind.h>
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#include <sigc++/functors/mem_fun.h>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Sound;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::smart_dynamic_cast;
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static const bool debug_flag = false;
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/// \brief Account constructor
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///
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/// @param conn Network Connection creating this Account
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/// @param uname Username for this account
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/// @param passwd Password for this account
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/// @param id String identifier for this account
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/// @param intId Integer identifier for this account
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Account::Account(Connection * conn,
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const std::string & uname,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
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{
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}
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Account::~Account()
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{
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}
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/// \brief Called when the Character has been removed from the world.
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///
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/// @param id Integer identifier of the Character destroyed.
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void Account::characterDestroyed(long id)
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{
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m_charactersDict.erase(id);
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if (database_flag && isPersisted()) {
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Persistence::instance()->delCharacter(String::compose("%1", id));
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}
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}
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/// \brief Connect an existing character to this account
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///
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/// \brief chr The character to connect to this account
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/// \return Returns 0 on success and -1 on failure.
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int Account::connectCharacter(LocatedEntity *chr)
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{
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Character * character = dynamic_cast<Character *>(chr);
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if (character != 0) {
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if (character->linkExternal(m_connection) != 0) {
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log(WARNING, String::compose("Could not take character %1 as it "
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"already is connected to an external mind.", chr->getId()));
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return -2;
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}
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// Only genuinely playable characters should go in here. Otherwise
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// if a normal entity gets into the account, and connection, it
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// starts getting hard to tell whether or not they exist.
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m_charactersDict[chr->getIntId()] = chr;
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chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
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m_connection->addEntity(chr);
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if (database_flag && isPersisted()) {
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Persistence::instance()->addCharacter(*this, *chr);
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}
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return 0;
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}
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return -1;
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}
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/// \brief Add a Character to those that belong to this Account
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///
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/// @param chr Character object to be adddded
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void Account::addCharacter(LocatedEntity * chr)
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{
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Character * pchar = dynamic_cast<Character *>(chr);
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if (pchar == 0) {
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return;
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}
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m_charactersDict[chr->getIntId()] = chr;
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chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
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}
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/// \brief Create a new Character and add it to this Account
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///
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/// @param typestr The type name of the Character to be created
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/// @param ent Atlas description of the Character to be created
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LocatedEntity * Account::addNewCharacter(const std::string & typestr,
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const RootEntity & ent,
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const Root & arg)
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{
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if (m_connection == 0) {
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return 0;
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}
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debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
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LocatedEntity * chr = createCharacterEntity(typestr, ent, arg);
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if (chr == 0) {
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return 0;
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}
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debug(std::cout << "Added" << std::endl << std::flush;);
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assert(chr->m_location.isValid());
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debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
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connectCharacter(chr);
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logEvent(TAKE_CHAR, String::compose("%1 %2 %3 Created character (%4) "
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"by account %5",
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m_connection->getId(),
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getId(),
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chr->getId(),
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chr->getType(),
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m_username));
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return chr;
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}
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LocatedEntity * Account::createCharacterEntity(const std::string & typestr,
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const RootEntity & ent,
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const Root & arg)
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{
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BaseWorld & world = m_connection->m_server.m_world;
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Element spawn;
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if (arg->copyAttr("spawn_name", spawn) == 0 && spawn.isString()) {
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return world.spawnNewEntity(spawn.String(), typestr, ent);
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} else {
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return world.addNewEntity(typestr, ent);
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}
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}
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void Account::LogoutOperation(const Operation & op, OpVector & res)
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{
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if (m_connection == 0) {
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log(ERROR, "Account::LogoutOperation on account that doesn't seem to "
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"be connected.");
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return;
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}
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Info info;
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info->setArgs1(op);
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if (!op->isDefaultSerialno()) {
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info->setRefno(op->getSerialno());
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}
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info->setFrom(getId());
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info->setTo(getId());
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m_connection->send(info);
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m_connection->disconnect();
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}
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const char * Account::getType() const
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{
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return "account";
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}
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void Account::store() const
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{
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if (database_flag && isPersisted()) {
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Persistence::instance()->putAccount(*this);
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}
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}
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bool Account::isPersisted() const
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{
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return true;
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}
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void Account::addToMessage(MapType & omap) const
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{
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omap["username"] = m_username;
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omap["name"] = m_username;
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if (!m_password.empty()) {
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omap["password"] = m_password;
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}
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omap["parents"] = ListType(1,getType());
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if (m_connection != 0) {
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BaseWorld & world = m_connection->m_server.m_world;
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ListType spawn_list;
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if (world.getSpawnList(spawn_list) == 0) {
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//We should only send those spawn areas which allows for characters to be created.
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for (auto I = spawn_list.begin(); I != spawn_list.end();) {
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if((*I).isMap() && (*I).asMap().count("character_types") == 0) {
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I = spawn_list.erase(I);
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}
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else
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{
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++I;
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}
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}
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if (!spawn_list.empty()) {
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omap["spawns"] = spawn_list;
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}
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}
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}
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ListType char_list;
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EntityDict::const_iterator I = m_charactersDict.begin();
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EntityDict::const_iterator Iend = m_charactersDict.end();
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for (; I != Iend; ++I) {
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char_list.push_back(I->second->getId());
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}
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omap["characters"] = char_list;
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omap["objtype"] = "obj";
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omap["id"] = getId();
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}
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void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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ent->setAttr("username", m_username);
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ent->setName(m_username);
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if (!m_password.empty()) {
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ent->setAttr("password", m_password);
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}
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ent->setParents(std::list<std::string>(1,getType()));
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if (m_connection != 0) {
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BaseWorld & world = m_connection->m_server.m_world;
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ListType spawn_list;
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if (world.getSpawnList(spawn_list) == 0) {
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//We should only send those spawn areas which allows for characters to be created.
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for (auto I = spawn_list.begin(); I != spawn_list.end();) {
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if((*I).isMap() && (*I).asMap().count("character_types") == 0) {
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I = spawn_list.erase(I);
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}
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else
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{
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++I;
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}
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}
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if (!spawn_list.empty()) {
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ent->setAttr("spawns", spawn_list);
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}
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}
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}
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ListType char_list;
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EntityDict::const_iterator I = m_charactersDict.begin();
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EntityDict::const_iterator Iend = m_charactersDict.end();
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for (; I != Iend; ++I) {
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char_list.push_back(I->second->getId());
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}
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ent->setAttr("characters", char_list);
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ent->setObjtype("obj");
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ent->setId(getId());
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}
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void Account::externalOperation(const Operation & op, Link &)
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{
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assert(m_connection != 0);
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OpVector reply;
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long serialno = op->getSerialno();
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operation(op, reply);
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OpVector::const_iterator Iend = reply.end();
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for(OpVector::const_iterator I = reply.begin(); I != Iend; ++I) {
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if (!op->isDefaultSerialno()) {
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// Should we respect existing refnos?
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if ((*I)->isDefaultRefno()) {
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(*I)->setRefno(serialno);
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}
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}
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// FIXME detect socket failure here
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m_connection->send(*I);
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}
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}
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void Account::operation(const Operation & op, OpVector & res)
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{
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auto op_no = op->getClassNo();
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switch (op_no) {
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case Atlas::Objects::Operation::CREATE_NO:
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CreateOperation(op, res);
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break;
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case Atlas::Objects::Operation::GET_NO:
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GetOperation(op, res);
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break;
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case Atlas::Objects::Operation::IMAGINARY_NO:
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ImaginaryOperation(op, res);
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break;
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case Atlas::Objects::Operation::LOGOUT_NO:
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LogoutOperation(op, res);
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break;
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case Atlas::Objects::Operation::LOOK_NO:
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LookOperation(op, res);
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break;
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case Atlas::Objects::Operation::SET_NO:
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SetOperation(op, res);
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break;
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case Atlas::Objects::Operation::TALK_NO:
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TalkOperation(op, res);
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break;
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case OP_INVALID:
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break;
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default:
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OtherOperation(op, res);
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break;
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}
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}
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void Account::CreateOperation(const Operation & op, OpVector & res)
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{
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::PARENTS_FLAG) ||
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arg->getParents().empty()) {
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error(op, "Object to be created has no type", res, getId());
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return;
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}
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const std::string & type_str = arg->getParents().front();
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createObject(type_str, arg, op, res);
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}
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void Account::createObject(const std::string & type_str,
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const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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if (characterError(op, arg, res) != 0) {
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return;
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}
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debug( std::cout << "Account creating a " << type_str << " object"
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<< std::endl << std::flush; );
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Anonymous new_character;
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new_character->setParents(std::list<std::string>(1, type_str));
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//Disable the AI mind since this will be controlled by a client.
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new_character->setAttr("mind", MapType());
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if (!arg->isDefaultName()) {
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new_character->setName(arg->getName());
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}
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LocatedEntity * entity = addNewCharacter(type_str, new_character, arg);
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if (entity == 0) {
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error(op, "Character creation failed", res, getId());
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return;
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}
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Character * character = dynamic_cast<Character *>(entity);
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if (character != 0) {
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// Inform the client that it has successfully subscribed
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Info info;
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Anonymous info_arg;
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entity->addToEntity(info_arg);
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info->setArgs1(info_arg);
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res.push_back(info);
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}
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// Inform the client of the newly created character
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Sight sight;
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sight->setTo(getId());
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Anonymous sight_arg;
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addToEntity(sight_arg);
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sight->setArgs1(sight_arg);
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res.push_back(sight);
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}
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int Account::filterTasks(const ListType & tasks,
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const RootEntity & filtered_arg) const
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{
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ListType filtered_tasks;
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ListType::const_iterator I = tasks.begin();
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ListType::const_iterator Iend = tasks.end();
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for (; I != Iend; ++I) {
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if (!I->isMap()) {
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return -1;
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}
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const MapType & task = I->asMap();
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MapType filtered_task;
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MapType::const_iterator J = task.find("name");
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MapType::const_iterator Jend = task.end();
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if (J == Jend || !J->second.isString()) {
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log(ERROR, "Task has no name");
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return -1;
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}
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const std::string & task_name = J->second.asString();
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filtered_task["name"] = task_name;
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// FIXME Use the typeinfo to check which attributes can be changed.
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for (J = task.begin(); J != Jend; ++J) {
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if (J->first == "name") {
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continue;
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}
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filtered_task[J->first] = J->second;
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}
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filtered_tasks.push_back(filtered_task);
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}
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filtered_arg->setAttr("tasks", filtered_tasks);
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return 0;
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}
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void Account::SetOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Set character has no ID", res, getId());
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return;
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}
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const std::string & id = arg->getId();
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long intId = integerId(id);
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EntityDict::const_iterator J = m_charactersDict.find(intId);
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if (J == m_charactersDict.end()) {
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// Client has sent a Set op for an object that is not
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// one of our characters.
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return error(op, "Permission denied.", res, getId());
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}
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LocatedEntity * e = J->second;
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Anonymous new_arg;
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bool argument_valid = false;
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Element guise;
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if (arg->copyAttr("guise", guise) == 0) {
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debug(std::cout << "Got attempt to change characters guise"
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<< std::endl << std::flush;);
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// Apply change to character in-game
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new_arg->setAttr("guise", guise);
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argument_valid = true;
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}
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Element height;
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if (arg->copyAttr("height", height) == 0 && (height.isNum())) {
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debug(std::cout << "Got attempt to change characters height"
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<< std::endl << std::flush;);
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const BBox & bbox = e->m_location.bBox();
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if (bbox.isValid()) {
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float old_height = bbox.highCorner().z() - bbox.lowCorner().z();
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float scale = height.asNum() / old_height;
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BBox newBox(WFMath::Point<3>(bbox.lowCorner().x() * scale,
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bbox.lowCorner().y() * scale,
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bbox.lowCorner().z() * scale),
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WFMath::Point<3>(bbox.highCorner().x() * scale,
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bbox.highCorner().y() * scale,
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bbox.highCorner().z() * scale));
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new_arg->setAttr("bbox", newBox.toAtlas());
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argument_valid = true;
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}
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}
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Element tasks;
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if (arg->copyAttr("tasks", tasks) == 0 && (tasks.isList())) {
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log(NOTICE, "Got as yet unsupported task modification from client");
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if (filterTasks(tasks.asList(), new_arg) == 0) {
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argument_valid = true;
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}
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}
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if (argument_valid) {
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debug(std::cout << "Passing character mods in-game"
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<< std::endl << std::flush;);
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Set s;
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s->setTo(id);
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new_arg->setId(id);
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s->setArgs1(new_arg);
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if (m_connection != 0) {
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m_connection->m_server.m_world.message(s, *e);
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}
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}
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}
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void Account::ImaginaryOperation(const Operation & op, OpVector & res)
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{
|
|
const std::vector<Root> & args = op->getArgs();
|
|
if (args.empty()) {
|
|
return;
|
|
}
|
|
|
|
Sight s;
|
|
s->setArgs1(op);
|
|
s->setFrom(getId());
|
|
// FIXME Remove this - broadcasting
|
|
if (!op->isDefaultSerialno()) {
|
|
s->setRefno(op->getSerialno());
|
|
}
|
|
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
|
|
|
|
if (!arg.isValid()) {
|
|
error(op, "Imaginary arg is malformed", res, getId());
|
|
return;
|
|
}
|
|
|
|
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
|
|
s->setTo(arg->getLoc());
|
|
} else {
|
|
s->setTo(op->getTo());
|
|
}
|
|
if (m_connection != 0) {
|
|
m_connection->m_server.m_lobby.operation(s, res);
|
|
}
|
|
}
|
|
|
|
void Account::TalkOperation(const Operation & op, OpVector & res)
|
|
{
|
|
const std::vector<Root> & args = op->getArgs();
|
|
if (args.empty()) {
|
|
error(op, "Talk has no args", res, getId());
|
|
return;
|
|
}
|
|
|
|
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
|
|
|
|
if (!arg.isValid()) {
|
|
error(op, "Talk arg is malformed", res, getId());
|
|
return;
|
|
}
|
|
|
|
Sound s;
|
|
s->setArgs1(op);
|
|
s->setFrom(getId());
|
|
// FIXME Remove this - broadcasting
|
|
if (!op->isDefaultSerialno()) {
|
|
s->setRefno(op->getSerialno());
|
|
}
|
|
|
|
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
|
|
s->setTo(arg->getLoc());
|
|
} else {
|
|
s->setTo(op->getTo());
|
|
}
|
|
if (m_connection != 0) {
|
|
m_connection->m_server.m_lobby.operation(s, res);
|
|
}
|
|
}
|
|
|
|
void Account::LookOperation(const Operation & op, OpVector & res)
|
|
{
|
|
if (m_connection == 0) {
|
|
return;
|
|
}
|
|
const std::vector<Root> & args = op->getArgs();
|
|
if (args.empty()) {
|
|
Sight s;
|
|
s->setTo(getId());
|
|
Anonymous sight_arg;
|
|
m_connection->m_server.m_lobby.addToEntity(sight_arg);
|
|
s->setArgs1(sight_arg);
|
|
res.push_back(s);
|
|
return;
|
|
}
|
|
// FIXME In the possess case this ID isn't really required
|
|
const Root & arg = args.front();
|
|
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
|
|
error(op, "No target for look", res, getId());
|
|
return;
|
|
}
|
|
const std::string & to = arg->getId();
|
|
|
|
long intId = integerId(to);
|
|
|
|
// Check for a possess key attached to the argument of the Look op. If
|
|
// we have one, this is a request to transfer a character to this account.
|
|
// Authenticate the requested character with the possess key found and if
|
|
// successful, add the character to this account.
|
|
Element key;
|
|
if (arg->copyAttr("possess_key", key) == 0 && key.isString()) {
|
|
const std::string & key_str = key.String();
|
|
LocatedEntity * character;
|
|
character = PossessionAuthenticator::instance()->authenticatePossession(to, key_str);
|
|
// FIXME Not finding the character should be fatal
|
|
// FIXME TA needs to generate clientError ops for the client
|
|
if (character) {
|
|
// FIXME If we don't succeed in connecting, no need to carry on
|
|
// and we probably need to indicate to the client
|
|
if (connectCharacter(character) == 0) {
|
|
PossessionAuthenticator::instance()->removePossession(to);
|
|
logEvent(POSSESS_CHAR,
|
|
String::compose("%1 %2 %3 Claimed character (%4) "
|
|
"by account %5",
|
|
m_connection->getId(),
|
|
getId(),
|
|
character->getId(),
|
|
character->getType(),
|
|
m_username));
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME Avoid this lookup if we just took possession of a character
|
|
EntityDict::const_iterator J = m_charactersDict.find(intId);
|
|
if (J != m_charactersDict.end()) {
|
|
Sight s;
|
|
s->setTo(getId());
|
|
Anonymous sight_arg;
|
|
J->second->addToEntity(sight_arg);
|
|
s->setArgs1(sight_arg);
|
|
res.push_back(s);
|
|
return;
|
|
}
|
|
const AccountDict & accounts = m_connection->m_server.m_lobby.getAccounts();
|
|
AccountDict::const_iterator K = accounts.find(to);
|
|
if (K != accounts.end()) {
|
|
Sight s;
|
|
s->setTo(getId());
|
|
Anonymous sight_arg;
|
|
K->second->addToEntity(sight_arg);
|
|
s->setArgs1(sight_arg);
|
|
res.push_back(s);
|
|
return;
|
|
}
|
|
error(op, "Unknown look target", res, getId());
|
|
}
|
|
|
|
void Account::GetOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Account::OtherOperation(const Operation & op, OpVector & res)
|
|
{
|
|
std::string parent = op->getParents().empty() ? "-" : op->getParents().front();
|
|
error(op, String::compose("Unknown operation %1 in Account", parent), res);
|
|
}
|