mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Since we're targetting the latest LTS release of Ubuntu as a nice baseline, and that currently only supports 1.46, we need to remove the nice steady_timer code. For now. This commit should probably be reverted once a newer version of Ubuntu LTS is available.
339 lines
10 KiB
C++
339 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Peer.h"
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#include "ServerRouting.h"
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#include "Lobby.h"
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#include "TeleportState.h"
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#include "rulesets/ExternalMind.h"
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#include "common/BaseWorld.h"
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#include "common/CommSocket.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/system.h"
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#include "common/serialno.h"
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#include "common/compose.hpp"
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#include "rulesets/Character.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <wfmath/MersenneTwister.h>
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#include <chrono>
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#include <iostream>
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#include <ctime>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Move;
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using Atlas::Objects::Entity::Anonymous;
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/// \brief Constructor
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///
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/// @param client the client socket used to connect to the peer.
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/// @param svr the server routing object of this server.
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/// @param addr a string representation of the address of the peer.
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/// @param id a string giving the indentifier of the peer connection.
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Peer::Peer(CommSocket & client,
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ServerRouting & svr,
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const std::string & addr,
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int port,
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const std::string & id, long iid) :
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Link(client, id, iid),
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m_host(addr),
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m_port(port),
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m_state(PEER_INIT),
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m_server(svr)
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{
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logEvent(CONNECT, String::compose("%1 - - Connect to %2", id, addr));
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}
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Peer::~Peer()
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{
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destroyed.emit();
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}
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/// \brief Set the authentication state of the peer connection
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///
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/// @param state The state to set
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void Peer::setAuthState(PeerAuthState state)
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{
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m_state = state;
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}
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/// \brief Get the authentication state of the peer
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///
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/// \return The current authentication state of the peer
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PeerAuthState Peer::getAuthState()
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{
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return m_state;
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}
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void Peer::externalOperation(const Operation & op, Link &)
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{
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log(ERROR, String::compose("%1 called", __PRETTY_FUNCTION__));
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}
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/// \brief Execute an operation sent by a connected peer
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///
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/// \param op The operation to be executed
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/// \param res The result set of replies
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void Peer::operation(const Operation &op, OpVector &res)
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{
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if (!op->isDefaultRefno()) {
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replied.emit(op);
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}
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auto op_no = op->getClassNo();
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switch (op_no) {
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case Atlas::Objects::Operation::INFO_NO:
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{
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// If we receive an Info op while we are not yet authenticated, it
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// can only be the result of an authentication request.
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if (m_state == PEER_AUTHENTICATING) {
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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return;
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}
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// Response to a Login op
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m_accountId = arg->getId();
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if (!arg->getParents().empty()) {
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m_accountType = arg->getParents().front();
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}
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m_state = PEER_AUTHENTICATED;
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} else if (m_state == PEER_AUTHENTICATED) {
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// If we received an Info op while authenticated, it is a
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// response to a teleport request.
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peerTeleportResponse(op, res);
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}
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}
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break;
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case Atlas::Objects::Operation::ERROR_NO:
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{
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m_state = PEER_FAILED;
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}
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break;
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}
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}
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/// \brief Teleport an entity to the connected peer
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///
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/// @param ent The entity to be teleported
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/// @return Returns 0 on success and -1 on failure
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int Peer::teleportEntity(const LocatedEntity * ent)
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{
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if (m_state != PEER_AUTHENTICATED) {
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log(ERROR, "Peer not authenticated yet.");
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return -1;
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}
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long iid = ent->getIntId();
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if (m_teleports.find(iid) != m_teleports.end()) {
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log(INFO, "Transfer of this entity already in progress");
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return -1;
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}
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auto teleport_time = boost::posix_time::microsec_clock::local_time();
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// Add a teleport state object to identify this teleport request
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TeleportState * s = new TeleportState(teleport_time);
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if (s == NULL) {
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log(ERROR, "Unable to allocate teleport state object");
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return -1;
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}
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// Check if the entity has a mind
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const Character * chr = dynamic_cast<const Character *>(ent);
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Atlas::Objects::Entity::Anonymous atlas_repr;
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ent->addToEntity(atlas_repr);
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Create op;
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op->setFrom(m_accountId);
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op->setSerialno(iid);
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op->setArgs1(atlas_repr);
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if (chr != 0 &&
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chr->m_externalMind != 0 &&
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chr->m_externalMind->isLinked()) {
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// Entities with a mind require an additional one-time possess key that
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// is used by the client to authenticate a teleport on the destination
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// peer
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std::string key;
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log(INFO, "Entity has a mind. Generating random key");
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// FIXME non-random, plus potetial timing attack.
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WFMath::MTRand generator;
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for(int i=0;i<32;i++) {
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char ch = (char)((int)'a' + generator.rand(25));
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key += ch;
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}
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s->setKey(key);
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// Add an additional possess key argument
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log(INFO, String::compose("Adding possess key %1 to Create op", key));
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Anonymous key_arg;
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key_arg->setAttr("possess_key", key);
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std::vector<Root> & create_args = op->modifyArgs();
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create_args.push_back(key_arg);
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}
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this->send(op);
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log(INFO, "Sent Create op to peer");
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// Set it as validated and add to the list of teleports
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s->setRequested();
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m_teleports[iid] = s;
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log(INFO, "Added new teleport state");
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return 0;
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}
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/// \brief Handle an Info op response sent as reply to a teleport request
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///
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/// @param op The Info op sent back as reply to a teleport request
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/// @param res The result set of replies
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void Peer::peerTeleportResponse(const Operation &op, OpVector &res)
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{
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log(INFO, "Got a peer teleport response");
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// Response to a Create op
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const std::vector<Root> & args = op->getArgs();
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if (args.size() < 1) {
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log(ERROR, "Malformed args in Info op");
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return;
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}
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const Root & arg = args.front();
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if (op->isDefaultRefno()) {
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log(ERROR, "Response to teleport has no refno");
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return;
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}
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long iid = op->getRefno();
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TeleportMap::iterator I = m_teleports.find(iid);
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if (I == m_teleports.end()) {
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log(ERROR, "Info op for unknown create");
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return;
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}
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TeleportState *s = I->second;
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assert (s != NULL);
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s->setCreated();
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log(INFO, String::compose("Entity with ID %1 replicated on peer", iid));
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// This is the sender entity. This is retreived again rather than
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// relying on a pointer (in the TeleportState object perhaps) as the
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// entity might have been deleted in the time between sending and response
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LocatedEntity * entity = BaseWorld::instance().getEntity(iid);
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if (entity == 0) {
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log(ERROR, String::compose("No entity found with ID: %1", iid));
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// Clean up the teleport state object
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m_teleports.erase(I);
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return;
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}
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// If entity has a mind, add extra information in the Logout op
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if (s->isMind()) {
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Character * chr = dynamic_cast<Character *>(entity);
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if (!chr) {
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log(ERROR, "Entity is not a character");
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return;
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}
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if (chr->m_externalMind == 0) {
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log(ERROR, "No external mind (though teleport state claims it)");
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return;
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}
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if (!chr->m_externalMind->isLinked()) {
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log(ERROR, "Mind is NULL or not connected");
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return;
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}
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std::vector<Root> logout_args;
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Anonymous op_arg;
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op_arg->setId(entity->getId());
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logout_args.push_back(op_arg);
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Anonymous ip_arg;
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ip_arg->setAttr("teleport_host", m_host);
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ip_arg->setAttr("teleport_port", m_port);
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ip_arg->setAttr("possess_key", s->getPossessKey());
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ip_arg->setAttr("possess_entity_id", arg->getId());
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logout_args.push_back(ip_arg);
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Logout logoutOp;
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logoutOp->setArgs(logout_args);
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logoutOp->setTo(entity->getId());
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OpVector temp;
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chr->m_externalMind->operation(logoutOp, temp);
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log(INFO, "Sent random key to connected mind");
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}
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// FIXME Remove from the world cleanly, not delete.
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// Delete the entity from the current world
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Delete delOp;
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Anonymous del_arg;
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del_arg->setId(entity->getId());
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delOp->setArgs1(del_arg);
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delOp->setTo(entity->getId());
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entity->sendWorld(delOp);
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log(INFO, "Deleted entity from current server");
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logEvent(EXPORT_ENT, String::compose("%1 - %2 Exported entity",
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getId(), entity->getId()));
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// Clean up the teleport state object
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m_teleports.erase(I);
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}
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void Peer::cleanTeleports()
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{
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if (m_teleports.size() == 0) {
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return;
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}
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// Get the current time
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auto curr_time = boost::posix_time::microsec_clock::local_time();
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TeleportMap::iterator I = m_teleports.begin();
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for(I = m_teleports.begin(); I != m_teleports.end(); ++I) {
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auto time_passed = curr_time - I->second->getCreateTime();
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// If 5 seconds have passed, the teleport has failed
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if (time_passed.seconds() >= 10 && I->second->isRequested()) {
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log(INFO, String::compose("Teleport timed out for entity (ID %1)",
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I->first));
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// FIXME I think this is unsafe.
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m_teleports.erase(I);
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}
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}
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}
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