cyphesis/server/SpawnEntity.cpp
Erik Ogenvik 1415c3dbaa Fixed bug with spawn default data.
The first entity created on the spawn would actually alter the default
data of the spawn.
2015-05-02 23:15:14 +02:00

161 lines
5.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "SpawnEntity.h"
#include "rulesets/LocatedEntity.h"
#include "rulesets/AreaProperty.h"
#include "common/log.h"
#include "common/random.h"
#include "common/type_utils_impl.h"
#include "physics/Shape.h"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <wfmath/polygon.h>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Operation::Create;
SpawnEntity::SpawnEntity(LocatedEntity * e) :
m_ent(e)
{
}
int SpawnEntity::setup(const MapType & data)
{
auto I = data.find("entities");
if (I != data.end() && I->second.isMap()) {
const auto& entities = I->second.asMap();
for (auto J : entities) {
if (!J.second.isMap()) {
log(ERROR,
"Entry in entities attribute of spawn not in map format.");
continue;
}
m_entities.insert(std::make_pair(J.first, J.second.asMap()));
}
}
return 0;
}
int SpawnEntity::spawnEntity(const std::string & type, const RootEntity & dsc) const
{
if (m_ent.get() == 0) {
return -1;
}
auto entityI = m_entities.find(type);
if (entityI == m_entities.end()) {
return -1;
}
MapType entityTemplate = entityI->second;
auto objtypeI = entityTemplate.find("objtype");
if (objtypeI != entityTemplate.end()
&& objtypeI->second.asString() == "archetype") {
if (dsc->getObjtype() != "archetype") {
//if the template is an archetype, but the supplied entity isn't,
//we need to move the default attributes from the root entity to
//the first entity in the archetype
auto entitiesI = entityTemplate.find("entities");
if (entitiesI != entityTemplate.end() && entitiesI->second.isList()
&& !entitiesI->second.asList().empty()) {
auto& firstEntityElement = entitiesI->second.asList().front();
MapType& firstEntity = firstEntityElement.asMap();
MapType dscAttributes;
dsc->addToMessage(dscAttributes);
for (auto attributeEntry : dscAttributes) {
//only move those entities that aren't defined in the archetype
//(i.e. the archetype overrides what's sent)
if (firstEntity.find(attributeEntry.first)
== firstEntity.end()) {
firstEntity.insert(attributeEntry);
//once moved remove the attribute from the supplied entity
dsc->removeAttr(attributeEntry.first);
}
}
}
}
}
for (auto I : entityTemplate) {
dsc->setAttr(I.first, I.second);
}
Location new_loc;
placeInSpawn(new_loc);
new_loc.addToEntity(dsc);
return 0;
}
int SpawnEntity::addToMessage(MapType & msg) const
{
if (!m_entities.empty()) {
Atlas::Message::ListType keys(m_entities.size());
for (auto I : m_entities) {
keys.push_back(I.first);
}
msg.insert(std::make_pair("character_types", keys));
}
return 0;
}
int SpawnEntity::placeInSpawn(Location& location) const
{
location.m_loc = m_ent->m_location.m_loc;
const AreaProperty * ap = m_ent->getPropertyClass<AreaProperty>("area");
if (ap != 0 && ap->shape()) {
// FIXME orientation ignored
const Area * spawn_area = ap->shape();
WFMath::AxisBox<2> spawn_box = spawn_area->footprint();
Point3D new_pos = m_ent->m_location.pos();
for (int i = 0; i < 10; ++i) {
WFMath::CoordType x = uniform(spawn_box.lowCorner().x(),
spawn_box.highCorner().x());
WFMath::CoordType y = uniform(spawn_box.lowCorner().y(),
spawn_box.highCorner().y());
if (spawn_area->intersect(WFMath::Point<2>(x, y))) {
new_pos += Vector3D(x, y, 0);
break;
}
}
location.m_pos = new_pos;
} else if (m_ent->m_location.bBox().isValid()) {
const BBox & b = m_ent->m_location.bBox();
location.m_pos = Point3D(uniform(b.lowCorner().x(), b.highCorner().x()),
uniform(b.lowCorner().y(), b.highCorner().y()), 0);
// Locate in bbox
} else {
location.m_pos = m_ent->m_location.pos();
}
return 0;
}