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https://github.com/worldforge/cyphesis
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The first entity created on the spawn would actually alter the default data of the spawn.
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "SpawnEntity.h"
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#include "rulesets/LocatedEntity.h"
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#include "rulesets/AreaProperty.h"
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#include "common/log.h"
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#include "common/random.h"
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#include "common/type_utils_impl.h"
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#include "physics/Shape.h"
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#include <Atlas/Message/Element.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <wfmath/polygon.h>
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Operation::Create;
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SpawnEntity::SpawnEntity(LocatedEntity * e) :
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m_ent(e)
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{
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}
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int SpawnEntity::setup(const MapType & data)
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{
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auto I = data.find("entities");
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if (I != data.end() && I->second.isMap()) {
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const auto& entities = I->second.asMap();
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for (auto J : entities) {
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if (!J.second.isMap()) {
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log(ERROR,
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"Entry in entities attribute of spawn not in map format.");
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continue;
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}
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m_entities.insert(std::make_pair(J.first, J.second.asMap()));
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}
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}
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return 0;
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}
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int SpawnEntity::spawnEntity(const std::string & type, const RootEntity & dsc) const
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{
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if (m_ent.get() == 0) {
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return -1;
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}
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auto entityI = m_entities.find(type);
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if (entityI == m_entities.end()) {
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return -1;
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}
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MapType entityTemplate = entityI->second;
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auto objtypeI = entityTemplate.find("objtype");
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if (objtypeI != entityTemplate.end()
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&& objtypeI->second.asString() == "archetype") {
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if (dsc->getObjtype() != "archetype") {
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//if the template is an archetype, but the supplied entity isn't,
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//we need to move the default attributes from the root entity to
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//the first entity in the archetype
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auto entitiesI = entityTemplate.find("entities");
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if (entitiesI != entityTemplate.end() && entitiesI->second.isList()
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&& !entitiesI->second.asList().empty()) {
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auto& firstEntityElement = entitiesI->second.asList().front();
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MapType& firstEntity = firstEntityElement.asMap();
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MapType dscAttributes;
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dsc->addToMessage(dscAttributes);
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for (auto attributeEntry : dscAttributes) {
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//only move those entities that aren't defined in the archetype
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//(i.e. the archetype overrides what's sent)
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if (firstEntity.find(attributeEntry.first)
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== firstEntity.end()) {
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firstEntity.insert(attributeEntry);
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//once moved remove the attribute from the supplied entity
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dsc->removeAttr(attributeEntry.first);
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}
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}
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}
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}
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}
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for (auto I : entityTemplate) {
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dsc->setAttr(I.first, I.second);
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}
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Location new_loc;
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placeInSpawn(new_loc);
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new_loc.addToEntity(dsc);
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return 0;
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}
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int SpawnEntity::addToMessage(MapType & msg) const
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{
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if (!m_entities.empty()) {
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Atlas::Message::ListType keys(m_entities.size());
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for (auto I : m_entities) {
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keys.push_back(I.first);
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}
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msg.insert(std::make_pair("character_types", keys));
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}
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return 0;
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}
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int SpawnEntity::placeInSpawn(Location& location) const
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{
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location.m_loc = m_ent->m_location.m_loc;
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const AreaProperty * ap = m_ent->getPropertyClass<AreaProperty>("area");
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if (ap != 0 && ap->shape()) {
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// FIXME orientation ignored
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const Area * spawn_area = ap->shape();
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WFMath::AxisBox<2> spawn_box = spawn_area->footprint();
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Point3D new_pos = m_ent->m_location.pos();
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for (int i = 0; i < 10; ++i) {
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WFMath::CoordType x = uniform(spawn_box.lowCorner().x(),
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spawn_box.highCorner().x());
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WFMath::CoordType y = uniform(spawn_box.lowCorner().y(),
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spawn_box.highCorner().y());
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if (spawn_area->intersect(WFMath::Point<2>(x, y))) {
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new_pos += Vector3D(x, y, 0);
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break;
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}
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}
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location.m_pos = new_pos;
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} else if (m_ent->m_location.bBox().isValid()) {
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const BBox & b = m_ent->m_location.bBox();
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location.m_pos = Point3D(uniform(b.lowCorner().x(), b.highCorner().x()),
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uniform(b.lowCorner().y(), b.highCorner().y()), 0);
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// Locate in bbox
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} else {
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location.m_pos = m_ent->m_location.pos();
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}
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return 0;
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}
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