mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
216 lines
7.5 KiB
C++
216 lines
7.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2000,2001 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#include "CommMaster.h"
|
|
#include "Master.h"
|
|
#include "ServerRouting.h"
|
|
#include "EntityBuilder.h"
|
|
#include "Persistence.h"
|
|
#include "WorldRouter.h"
|
|
|
|
#include "rulesets/Python_API.h"
|
|
#include "rulesets/MindFactory.h"
|
|
|
|
#include "common/log.h"
|
|
#include "common/debug.h"
|
|
#include "common/globals.h"
|
|
#include "common/Inheritance.h"
|
|
#include "common/system.h"
|
|
#include "common/compose.hpp"
|
|
|
|
#include <varconf/config.h>
|
|
|
|
class SlaveClientConnection;
|
|
|
|
static const bool debug_flag = false;
|
|
|
|
int main(int argc, char ** argv)
|
|
{
|
|
interactive_signals();
|
|
|
|
if (loadConfig(argc, argv, true) < 0) {
|
|
// Fatal error loading config file
|
|
return EXIT_CONFIG_ERROR;
|
|
}
|
|
|
|
if (daemon_flag) {
|
|
int pid = daemonise();
|
|
if (pid == -1) {
|
|
return EXIT_FORK_ERROR;
|
|
} else if (pid > 0) {
|
|
return EXIT_SUCCESS;
|
|
}
|
|
}
|
|
|
|
// If we are a daemon logging to syslog, we need to set it up.
|
|
initLogger();
|
|
|
|
// Initialise the persistance subsystem. If we have been built with
|
|
// database support, this will open the various databases used to
|
|
// store server data.
|
|
if (database_flag) {
|
|
Persistence * p = Persistence::instance();
|
|
int dbstatus = p->init();
|
|
if (dbstatus < 0) {
|
|
database_flag = false;
|
|
log(ERROR, "Error opening database. Database disabled.");
|
|
if (dbstatus == DATABASE_TABERR) {
|
|
log(INFO, "Database connection established, "
|
|
"but unable to create required tables.");
|
|
log(INFO, "Please ensure that any obsolete database "
|
|
"tables have been removed.");
|
|
} else {
|
|
log(INFO, "Unable to connect to the RDBMS.");
|
|
log(INFO, "Please ensure that the RDBMS is running, "
|
|
"the cyphesis database exists and is accessible "
|
|
"to the user running cyphesis.");
|
|
}
|
|
log(INFO, String::compose("To disable this message please run:\n\n"
|
|
" cyconfig --%1:usedatabase=false\n\n"
|
|
"to permanently disable database usage.",
|
|
instance));
|
|
}
|
|
}
|
|
|
|
// If the restricted flag is set in the config file, then we
|
|
// don't allow connecting users to create accounts. Accounts must
|
|
// be created manually by the server administrator.
|
|
if (readConfigItem("cyphesis","restricted", restricted_flag) == 0) {
|
|
if (restricted_flag) {
|
|
log(INFO, "Setting restricted mode.");
|
|
}
|
|
}
|
|
|
|
readConfigItem("cyphesis","inittime", timeoffset);
|
|
|
|
std::string mserver("metaserver.worldforge.org");
|
|
readConfigItem("cyphesis", "metaserver", mserver);
|
|
|
|
std::string serverName;
|
|
if (readConfigItem("cyphesis","servername", serverName) != 0) {
|
|
serverName = get_hostname();
|
|
}
|
|
|
|
std::string serverHostname("localhost");
|
|
readConfigItem("slave","server", serverHostname);
|
|
|
|
// Start up the python subsystem.
|
|
init_python_api();
|
|
|
|
{ // scope for CommServer
|
|
|
|
// Create commserver instance that will handle connections from clients.
|
|
// The commserver will create the other server related objects, and the
|
|
// world object pair (World + WorldRouter), and initialise the admin
|
|
// account. The primary ruleset name is passed in so it
|
|
// can be stored and queried by clients.
|
|
WorldRouter world;
|
|
|
|
// This ID is currently generated every time, but should perhaps be
|
|
// persistent in future.
|
|
std::string server_id, lobby_id;
|
|
long int_id, lobby_int_id;
|
|
|
|
if (((int_id = newId(server_id)) < 0) ||
|
|
((lobby_int_id = newId(lobby_id)) < 0)) {
|
|
log(CRITICAL, "Unable to get server IDs from Database");
|
|
return EXIT_DATABASE_ERROR;
|
|
}
|
|
|
|
ServerRouting server(world, ruleset, serverName,
|
|
server_id, int_id,
|
|
lobby_id, lobby_int_id);
|
|
|
|
CommServer commServer(server);
|
|
|
|
// This is where we should restore the database, before
|
|
// the listen sockets are open. Unlike earlier code, we are
|
|
// attempting to construct the internal state from the database,
|
|
// not creating a new world using the contents of the database as a
|
|
// template
|
|
|
|
CommUnixListener * listener = new CommUnixListener(commServer,
|
|
*new CommClientFactory<SlaveClientConnection>());
|
|
if (listener->setup(slave_socket_name) != 0) {
|
|
log(ERROR, "Could not create listen socket. Init failed.");
|
|
return EXIT_SOCKET_ERROR;
|
|
}
|
|
commServer.addSocket(listener);
|
|
|
|
std::string master_id;
|
|
if (newId(master_id) < 0) {
|
|
log(CRITICAL, "Unable to get master ID from Database");
|
|
return EXIT_DATABASE_ERROR;
|
|
}
|
|
|
|
CommMaster * master = new CommMaster(commServer);
|
|
if (master->connect(serverHostname) != 0) {
|
|
log(ERROR, "Could not connect to master. Init failed.");
|
|
return EXIT_SOCKET_ERROR;
|
|
}
|
|
master->setup(new Master(*master, commServer.m_server, master_id));
|
|
commServer.addSocket(master);
|
|
|
|
log(INFO, "Running");
|
|
|
|
// Inform things that want to know that we are running.
|
|
running();
|
|
|
|
// Loop until the exit flag is set. The exit flag can be set anywhere in
|
|
// the code easily.
|
|
while (!exit_flag) {
|
|
try {
|
|
commServer.poll();
|
|
}
|
|
catch (...) {
|
|
// It is hoped that commonly thrown exception, particularly
|
|
// exceptions that can be caused by external influences
|
|
// should be caught close to where they are thrown. If
|
|
// an exception makes it here then it should be debugged.
|
|
log(ERROR, "Exception caught in main()");
|
|
}
|
|
}
|
|
// exit flag has been set so we close down the databases, and indicate
|
|
// to the metaserver (if we are using one) that this server is going down.
|
|
// It is assumed that any preparation for the shutdown that is required
|
|
// by the game has been done before exit flag was set.
|
|
log(NOTICE, "Performing clean shutdown...");
|
|
|
|
} // close scope of CommServer, which cause the destruction of the
|
|
// server and world objects, and the entire world contents
|
|
|
|
Persistence::instance()->shutdown();
|
|
|
|
EntityBuilder::instance()->flushFactories();
|
|
EntityBuilder::del();
|
|
MindFactory::del();
|
|
|
|
Inheritance::clear();
|
|
|
|
// Shutdown the python interpretter. This frees lots of memory, and if
|
|
// the malloc heap is in any way corrupt, a segfault is likely to
|
|
// occur at this point. Previous occassions where pointers have been
|
|
// deleted twice elsewhere in the code, have resulted in a segfault
|
|
// at this point. AlRiddoch 10th November 2001
|
|
shutdown_python_api();
|
|
|
|
delete global_conf;
|
|
|
|
log(INFO, "Clean shutdown complete.");
|
|
return 0;
|
|
}
|