mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
316 lines
6.9 KiB
C++
316 lines
6.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/StorageManager.h"
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#include "server/Persistence.h"
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#include "rules/simulation/WorldRouter.h"
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#include "rules/simulation/Entity.h"
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#include "server/MindProperty.h"
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#include "common/Property_impl.h"
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#include "../DatabaseNull.h"
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#include "../TestPropertyManager.h"
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#include <cassert>
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#include <server/EntityBuilder.h>
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using Atlas::Message::Element;
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struct TestStorageManager : public StorageManager
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{
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TestStorageManager(WorldRouter& w, Database& db, EntityBuilder& eb, PropertyManager& propertyManager) : StorageManager(w, db, eb, propertyManager)
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{}
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void test_entityInserted(LocatedEntity& e)
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{
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entityInserted(e);
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}
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void test_entityUpdated(LocatedEntity& e)
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{
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entityUpdated(e);
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}
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void test_encodeProperty(PropertyBase& p, std::string& s)
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{
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encodeProperty(p, s);
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}
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void test_restoreProperties(LocatedEntity& e)
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{
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restorePropertiesRecursively(e);
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}
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void test_insertEntity(LocatedEntity& e)
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{
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insertEntity(e);
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}
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void test_updateEntity(LocatedEntity& e)
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{
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updateEntity(e);
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}
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void test_restoreChildren(LocatedEntity& e)
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{
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restoreChildren(e);
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}
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};
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int main()
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{
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EntityBuilder eb;
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DatabaseNull database;
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Persistence persistence(database);
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TestPropertyManager propertyManager;
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Ref<LocatedEntity> le(new Entity(0));
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{
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WorldRouter world(le, eb, {});
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StorageManager store(world, database, eb, propertyManager);
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}
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{
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WorldRouter world(le, eb, {});
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StorageManager store(world, database, eb, propertyManager);
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store.initWorld(le);
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}
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{
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WorldRouter world(le, eb, {});
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StorageManager store(world, database, eb, propertyManager);
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store.restoreWorld(le);
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}
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{
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WorldRouter world(le, eb, {});
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StorageManager store(world, database, eb, propertyManager);
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store.tick();
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_entityInserted(*e1);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_entityUpdated(*e1);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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std::string val;
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// store.test_encodeProperty(0, val);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_restoreProperties(*e1);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_insertEntity(*e1);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_updateEntity(*e1);
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}
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{
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WorldRouter world(le, eb, {});
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TestStorageManager store(world, database, eb, propertyManager);
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Ref<Entity> e1(new Entity(1));
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store.test_restoreChildren(*e1);
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}
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return 0;
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}
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// stubs
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#include "rules/simulation/CorePropertyManager.h"
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#include "server/EntityBuilder.h"
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#include "rules/Script.h"
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#include "modules/WeakEntityRef.h"
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#include "rules/Location.h"
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#include "common/const.h"
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#include "common/Database.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/PropertyManager.h"
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#include "common/Variable.h"
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#include "../stubs/rules/simulation/stubWorldRouter.h"
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#include "../stubs/rules/stubLocation.h"
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#include "../stubs/rules/simulation/stubEntity.h"
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#include "../stubs/rules/simulation/stubThing.h"
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#include "../stubs/rules/simulation/stubBaseWorld.h"
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#include <Atlas/Objects/RootOperation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cstdlib>
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#include <iostream>
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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#include "../stubs/server/stubEntityBuilder.h"
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#include "../stubs/rules/stubLocatedEntity.h"
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#include "../stubs/common/stubRouter.h"
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#define STUB_Database_selectEntities
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DatabaseResult Database::selectEntities(const std::string& loc)
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{
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return DatabaseResult(std::make_unique<DatabaseNullResultWorker>());
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}
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#define STUB_Database_selectProperties
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DatabaseResult Database::selectProperties(const std::string& loc)
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{
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return DatabaseResult(std::make_unique<DatabaseNullResultWorker>());
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}
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#define STUB_Database_selectThoughts
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DatabaseResult Database::selectThoughts(const std::string& loc)
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{
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return DatabaseResult(std::make_unique<DatabaseNullResultWorker>());
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}
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#include "../stubs/common/stubDatabase.h"
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#include "../stubs/server/stubPersistence.h"
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#include "../stubs/common/stubPropertyManager.h"
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#include "../stubs/rules/stubScript.h"
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#include "../stubs/modules/stubWeakEntityRef.h"
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template<typename T>
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Variable<T>::Variable(const T& variable) : m_variable(variable)
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{
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}
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template<typename T>
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Variable<T>::~Variable()
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{
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}
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template<typename T>
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void Variable<T>::send(std::ostream& o)
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{
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o << m_variable;
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}
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template<typename T>
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bool Variable<T>::isNumeric() const
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{
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return false;
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}
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template
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class Variable<int>;
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template
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class Variable<const char*>;
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template
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class Variable<std::string>;
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#include "../stubs/common/stubMonitors.h"
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#include "../stubs/common/stubOperationsDispatcher.h"
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long forceIntegerId(const std::string& id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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abort();
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}
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return intId;
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}
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#include "../stubs/common/stublog.h"
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bool database_flag = true;
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namespace consts {
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// Id of root world entity
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const char* rootWorldId = "0";
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// Integer id of root world entity
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const long rootWorldIntId = 0L;
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}
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#include "../stubs/common/stubcustom.h"
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#include "../stubs/common/stubProperty.h"
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