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69 lines
2.6 KiB
Text
69 lines
2.6 KiB
Text
#12 2007-09-22 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/Pedestrian.cpp: Why is the new_location parameter of
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generateMove not const? It does not seem to be modified.
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#11 2007-09-22 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/Pedestrian.cpp: Move this calculation inside the if check
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and test well.
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#10 2007-01-05 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/OutfitProperty.cpp: Signals used to trigger removing
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clothing when it is dropped need to be disconnected. Not sure how
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without a whole bunch of annoying sigc++ connections in a map.
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#9 2007-01-05 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/OutfitProperty.cpp:171 Signals connected to the
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property still seem to call the property methods after the
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entity owning the property has been deleted.
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#8 2007-01-03 Al Riddoch <alriddoch@zepler.org>
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* rulesets/Character.cpp:503 Temp hack in of outfit property.
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which should really be handled by the property manager in future.
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#7 2006-12-30 Al Riddoch <alriddoch@zepler.org>
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* Thing::MoveOp Thing::UpdateOp: Try and work it so that the
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velocity flag can be used as the only necessary check if something
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is moving. Ie make sure if the velocity is zero, it is cleared.
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#6 2006-12-26 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/Character.h Remove the hard m_sex property from character
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#5 2006-12-26 Al Riddoch <alriddoch@zepler.org> FIXED
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* rulesets/BaseMind.h:42 Remove m_world, and the m_world in Entity, as
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we now use the singleton accessor in BaseWorld for that
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#4 2006-12-24 Al Riddoch <alriddoch@zepler.org>
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* server/ScriptFactory.cpp:77 This is unsafe code to be in a
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constructor. Move it somewhere else. This class is probably
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doing something similar to the issue in FIXME #3. Does
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a task factory need to load modules, and get classes, just
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like a script factory? Almost certainly.
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#3 2006-12-24 Al Riddoch <alriddoch@zepler.org>
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* server/TaskFactory.h:59 Work out what was intended by getClass()
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and addScript() methods, currently unimplemented. The also exist
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unimplemented in ArithmeticFactory. Here we have 3 types of
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factory all doing basically the same thing, with the same
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members and all. Much as we abore MI, it may be the right
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thing to do.
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#2 2006-07-01 Al Riddoch <alriddoch@zepler.org> FIXED
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* server/CorePropertyManager.cpp:41 Add code to delete all the
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factories at shutdown.
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#1 2006-06-30 Al Riddoch <alriddoch@zepler.org> FIXED
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* server/EntityFactory.cpp:74 Commented out code for three hard coded
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entity classes should be removed once Line and Area are removed
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from the code.
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