mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
This is needed in order for types to work. Note that we currently can't handle dynamically changing rules; we get all rules up front. This will have to do for now though.
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2000,2001 Alistair Riddoch
|
|
// Copyright (C) 2013 Erik Ogenvik
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#ifndef CLIENT_BASE_CLIENT_H
|
|
#define CLIENT_BASE_CLIENT_H
|
|
|
|
#include "ClientConnection.h"
|
|
|
|
class CreatorClient;
|
|
|
|
/// \brief Base class for classes that implement clients used to connect to a
|
|
/// cyphesis server
|
|
class BaseClient {
|
|
protected:
|
|
/// \brief Low level connection to the server
|
|
ClientConnection m_connection;
|
|
/// \brief Store for details of the account after login
|
|
Atlas::Objects::Root m_player;
|
|
/// \brief Name used for the username of the account and the name of avatars
|
|
std::string m_playerName;
|
|
/// \brief Identifier of the Account on the server after login
|
|
std::string m_playerId;
|
|
|
|
std::string m_username;
|
|
std::string m_password;
|
|
|
|
/**
|
|
* Called when an operation is received from the server.
|
|
*
|
|
* @param op The operation.
|
|
* @param res Any operations to be sent back.
|
|
*/
|
|
virtual void operation(const Operation & op, OpVector & res) = 0;
|
|
|
|
std::string getErrorMessage(const Operation & err);
|
|
|
|
public:
|
|
BaseClient();
|
|
virtual ~BaseClient();
|
|
|
|
const std::string & id() const {
|
|
return m_playerId;
|
|
}
|
|
|
|
Atlas::Objects::Root createSystemAccount(const std::string& usernameSuffix = "");
|
|
Atlas::Objects::Root createAccount(const std::string & name,
|
|
const std::string & pword);
|
|
CreatorClient * createCharacter(const std::string & name);
|
|
void logout();
|
|
int pollOne(const boost::posix_time::time_duration& duration);
|
|
|
|
/// \brief Function called when nothing else is going on
|
|
//virtual void idle() = 0;
|
|
|
|
/// \brief Connect to a local server via a unix socket
|
|
int connectLocal(const std::string & socket) {
|
|
return m_connection.connectLocal(socket);
|
|
}
|
|
|
|
/// \brief Connect to a remote server using a network socket
|
|
int connect(const std::string & server, int port) {
|
|
return m_connection.connect(server, port);
|
|
}
|
|
|
|
/// \brief Send an operation to the server
|
|
void send(const Atlas::Objects::Operation::RootOperation & op);
|
|
|
|
int wait() {
|
|
return m_connection.wait();
|
|
}
|
|
|
|
int sendAndWaitReply(const Operation & op, OpVector & res) {
|
|
return m_connection.sendAndWaitReply(op, res);
|
|
}
|
|
|
|
int runTask(ClientTask * task, const std::string & arg);
|
|
int endTask();
|
|
|
|
/**
|
|
* Checks if there's an active task.
|
|
* @return True if there's a task set.
|
|
*/
|
|
bool hasTask() const;
|
|
|
|
/**
|
|
* Poll the server until the current task has completed.
|
|
* @return 0 if successful
|
|
*/
|
|
int pollUntilTaskComplete();
|
|
|
|
};
|
|
|
|
#endif // CLIENT_BASE_CLIENT_H
|