cyphesis/aiclient/BaseClient.h
Erik Ogenvik 6f8424422b Get all entity rules first.
This is needed in order for types to work. Note that we currently can't
handle dynamically changing rules; we get all rules up front. This will
have to do for now though.
2015-05-24 11:25:08 +02:00

109 lines
3.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
// Copyright (C) 2013 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CLIENT_BASE_CLIENT_H
#define CLIENT_BASE_CLIENT_H
#include "ClientConnection.h"
class CreatorClient;
/// \brief Base class for classes that implement clients used to connect to a
/// cyphesis server
class BaseClient {
protected:
/// \brief Low level connection to the server
ClientConnection m_connection;
/// \brief Store for details of the account after login
Atlas::Objects::Root m_player;
/// \brief Name used for the username of the account and the name of avatars
std::string m_playerName;
/// \brief Identifier of the Account on the server after login
std::string m_playerId;
std::string m_username;
std::string m_password;
/**
* Called when an operation is received from the server.
*
* @param op The operation.
* @param res Any operations to be sent back.
*/
virtual void operation(const Operation & op, OpVector & res) = 0;
std::string getErrorMessage(const Operation & err);
public:
BaseClient();
virtual ~BaseClient();
const std::string & id() const {
return m_playerId;
}
Atlas::Objects::Root createSystemAccount(const std::string& usernameSuffix = "");
Atlas::Objects::Root createAccount(const std::string & name,
const std::string & pword);
CreatorClient * createCharacter(const std::string & name);
void logout();
int pollOne(const boost::posix_time::time_duration& duration);
/// \brief Function called when nothing else is going on
//virtual void idle() = 0;
/// \brief Connect to a local server via a unix socket
int connectLocal(const std::string & socket) {
return m_connection.connectLocal(socket);
}
/// \brief Connect to a remote server using a network socket
int connect(const std::string & server, int port) {
return m_connection.connect(server, port);
}
/// \brief Send an operation to the server
void send(const Atlas::Objects::Operation::RootOperation & op);
int wait() {
return m_connection.wait();
}
int sendAndWaitReply(const Operation & op, OpVector & res) {
return m_connection.sendAndWaitReply(op, res);
}
int runTask(ClientTask * task, const std::string & arg);
int endTask();
/**
* Checks if there's an active task.
* @return True if there's a task set.
*/
bool hasTask() const;
/**
* Poll the server until the current task has completed.
* @return 0 if successful
*/
int pollUntilTaskComplete();
};
#endif // CLIENT_BASE_CLIENT_H