mirror of
https://github.com/worldforge/cyphesis
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93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef CLIENT_BASE_CLIENT_H
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#define CLIENT_BASE_CLIENT_H
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#include "ClientConnection.h"
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class CreatorClient;
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/// \brief Base class for classes that implement clients used to connect to a
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/// cyphesis server
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class BaseClient {
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protected:
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/// \brief Low level connection to the server
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ClientConnection m_connection;
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/// \brief Client object that manages the creator avatar
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CreatorClient * m_character;
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/// \brief Store for details of the account after login
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Atlas::Objects::Root m_player;
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/// \brief Name used for the username of the account and the name of avatars
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std::string m_playerName;
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/// \brief Identifier of the Account on the server after login
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std::string m_playerId;
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public:
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BaseClient();
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virtual ~BaseClient();
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CreatorClient * character() {
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return m_character;
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}
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const std::string & id() const {
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return m_playerId;
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}
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Atlas::Objects::Root createSystemAccount();
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Atlas::Objects::Root createAccount(const std::string & name,
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const std::string & pword);
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CreatorClient * createCharacter(const std::string & name);
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void logout();
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void handleNet();
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/// \brief Function called when nothing else is going on
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virtual void idle() = 0;
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/// \brief Connect to a local server via a unix socket
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int connectLocal(const std::string & socket) {
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return m_connection.connectLocal(socket);
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}
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/// \brief Connect to a remote server using a network socket
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int connect(const std::string & server, int port) {
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return m_connection.connect(server, port);
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}
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/// \brief Send an operation to the server
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void send(const Atlas::Objects::Operation::RootOperation & op);
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int wait() {
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return m_connection.wait();
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}
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int sendAndWaitReply(const Operation & op, OpVector & res) {
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return m_connection.sendAndWaitReply(op, res);
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}
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/// \brief Default client main loop
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void run(const bool loop = true) {
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while (loop) {
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handleNet();
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idle();
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};
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}
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};
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#endif // CLIENT_BASE_CLIENT_H
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