cyphesis/rulesets/DecaysProperty.h
2014-08-26 21:09:02 +02:00

39 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_DECAYS_PROPERTY_H
#define RULESETS_DECAYS_PROPERTY_H
#include "common/Property.h"
class DecaysProperty : public Property<std::string>
{
public:
virtual void install(LocatedEntity *, const std::string &);
virtual void remove(LocatedEntity *, const std::string &);
virtual HandlerResult operation(LocatedEntity *,
const Operation &,
OpVector &);
virtual DecaysProperty * copy() const;
HandlerResult del_handler(LocatedEntity * e,
const Operation &,
OpVector & res);
};
#endif // RULESETS_DECAYS_PROPERTY_H