cyphesis/rulesets/InventoryDomain.h
2016-06-26 21:50:10 +02:00

59 lines
1.9 KiB
C++

/*
Copyright (C) 2016 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef INVENTORYDOMAIN_H_
#define INVENTORYDOMAIN_H_
#include "Domain.h"
#include <set>
#include <string>
/**
* @brief An empty domain, in which nothing can move, and nothing can be seen.
*/
class InventoryDomain : public Domain
{
public:
InventoryDomain(LocatedEntity& entity);
virtual ~InventoryDomain();
virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &,
const std::string &);
virtual void tick(double t);
virtual bool isEntityVisibleFor(const LocatedEntity& observingEntity,
const LocatedEntity& observedEntity) const;
virtual void processVisibilityForMovedEntity(
const LocatedEntity& moved_entity, const Location& old_loc,
OpVector & res);
virtual void processDisappearanceOfEntity(
const LocatedEntity& moved_entity, const Location& old_loc,
OpVector & res);
virtual float checkCollision(LocatedEntity& entity,
CollisionData& collisionData);
protected:
std::set<std::string> m_lastVisibleEntities;
};
#endif /* INVENTORYDOMAIN_H_ */