mirror of
https://github.com/worldforge/cyphesis
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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_OUTFIT_PROPERTY_H
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#define RULESETS_OUTFIT_PROPERTY_H
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#include "common/Property.h"
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#include "modules/EntityRef.h"
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#include <sigc++/trackable.h>
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#include <sigc++/connection.h>
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typedef std::map<std::string, EntityRef> EntityRefMap;
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/// \brief Class to handle Character outfit property
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///
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/// OUTFIT is the property used to describe how entities in the CONTAINS
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/// list of the entity are attached to it. Primarily intended for describing
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/// the clothes and equipment attached to a Character, it could be potentially
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/// used for all sorts of things.
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/// \ingroup PropertyClasses
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class OutfitProperty : public PropertyBase, virtual public sigc::trackable {
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protected:
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EntityRefMap m_data;
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/**
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* \brief A struct used for keeping track of sigc connections.
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* So that they can be properly removed when an item id removed.
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*/
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struct ConnectionsWrapper {
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sigc::connection containered;
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sigc::connection destroyed;
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};
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/**
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* \brief Keeps track of sigc connections.
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* When an item is removed, the connections will be severed.
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*/
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std::map<LocatedEntity*, ConnectionsWrapper> m_connections;
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void itemRemoved(LocatedEntity * garment, LocatedEntity * wearer);
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public:
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explicit OutfitProperty();
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virtual ~OutfitProperty();
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virtual int get(Atlas::Message::Element & val) const;
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virtual void set(const Atlas::Message::Element & val);
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virtual void add(const std::string & key, Atlas::Message::MapType & map) const;
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virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const;
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virtual OutfitProperty * copy() const;
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//\brief Get a pointer to the entity at a given key of outfit
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//null pointer is returned if there is no entity at a given key
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LocatedEntity* getEntity(const std::string& key) const;
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void cleanUp();
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void wear(LocatedEntity * wearer, const std::string & location, LocatedEntity * garment);
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/**
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* \brief Gets a map of all outfitted entities.
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* @return A map of the outfitted entities.
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*/
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const EntityRefMap& data() const;
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};
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#endif // RULESETS_OUTFIT_PROPERTY_H
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