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https://github.com/worldforge/cyphesis
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42 lines
1.9 KiB
C++
42 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_PEDESTRIAN_H
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#define RULESETS_PEDESTRIAN_H
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#include "Movement.h"
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/// \brief Class for handling movement of a Pedestrian Character
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///
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/// FIXME: this is all wrong. The Pedestrian/Movement classes should never issue movement updates with altered Location data, such as "pos".
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/// In the event that we actually want to keep this (which I'm not sure we want) it should _only_ be able to alter "velocity", and nothing more.
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/// However, we need to start implementing the concept of "force" rather than having random classes alter the velocity.
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/// And code for making sure that movement is stopped when location is reached should perhaps go into the mind/client code instead.
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class Pedestrian : public Movement {
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// friend class Character;
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public:
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explicit Pedestrian(LocatedEntity & body);
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virtual ~Pedestrian();
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double getTickAddition(const Point3D & coordinates,
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const Vector3D & velocity) const;
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int getUpdatedLocation(Location &);
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Atlas::Objects::Operation::RootOperation generateMove(const Location &);
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};
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#endif // RULESETS_PEDESTRIAN_H
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