cyphesis/rulesets/ProxyMind.h
Erik Ogenvik 54102d164d Only act on Think ops in ProxyMind.
Since the only thing we want to do is store thoughts.
2015-05-27 21:29:04 +02:00

90 lines
3.1 KiB
C++

/*
Copyright (C) 2013 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROXYMIND_H_
#define PROXYMIND_H_
#include "BaseMind.h"
#include <Atlas/Objects/ObjectsFwd.h>
#include <vector>
/**
* Connected to a Character which has or should have an external mind.
*
* The proxy mind is responsible for keeping tab of any thoughts sent to the character.
* This is mainly of importance when the character haven't yet obtained an external mind.
* In that case it's important that the proxy mind keeps tab of the thoughts specified, so that
* these can be sent to the external mind once it's connected.
*
* That way any world author can send thoughts to entities for which there aren't any external mind
* connected yet.
*
* The ProxyMind is an instance of BaseMind. That means that by default it will register everything that
* happens around the character. The idea is that any external mind then could upon connection ask the
* proxy mind about what it knows (i.e. thus given knowledge about recent events rather than just what's
* just in the current vicinity).
*/
class ProxyMind : public BaseMind
{
public:
ProxyMind(const std::string & id, long intId, LocatedEntity& ownerEntity);
virtual ~ProxyMind();
/**
* Gets all registered thoughts.
* @return All registered thoughts.
*/
virtual std::vector<Atlas::Objects::Root> getThoughts() const;
/**
* Clear all registered thoughts.
*/
void clearThoughts();
void operation(const Operation & op, OpVector & res);
private:
LocatedEntity& m_ownerEntity;
/**
* A store of thoughts with an id.
*
* These can be updated by a Think op wrapping a Set op, where the arguments represents on single
* thought, and the id of each argument is used for lookup
*/
std::map<std::string, Atlas::Objects::Root> m_thoughtsWithId;
/**
* A store of random thoughts, without id.
*
* These can't be updated, only added to.
*/
std::vector<Atlas::Objects::Root> m_randomThoughts;
virtual void thinkSetOperation(const Operation & op, OpVector & res);
virtual void thinkDeleteOperation(const Operation & op, OpVector & res);
virtual void thinkGetOperation(const Operation & op, OpVector & res);
virtual void thinkLookOperation(const Operation & op, OpVector & res);
};
#endif /* PROXYMIND_H_ */