cyphesis/rulesets/SpawnerProperty.cpp
Erik Ogenvik 9c3868a495 Improved validity checks.
We've padded the search area a bit, to handle those entities created on
the fringe. We also now check if the bbox is valid before accessing the
radius.
2015-05-02 00:22:19 +02:00

292 lines
8.8 KiB
C++

/*
Copyright (C) 2013 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "SpawnerProperty.h"
#include "LocatedEntity.h"
#include "common/Tick.h"
#include "common/TypeNode.h"
#include "common/const.h"
#include "common/BaseWorld.h"
#include "common/Inheritance.h"
#include "common/debug.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <wfmath/MersenneTwister.h>
#include <wfmath/quaternion.h>
#include <wfmath/const.h>
#include <wfmath/atlasconv.h>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Tick;
using Atlas::Objects::Factories;
using Atlas::Objects::smart_dynamic_cast;
using String::compose;
SpawnerProperty::SpawnerProperty() :
m_radius(0.0f), m_minamount(0), m_interval(0), m_mode_external(true)
{
}
SpawnerProperty::~SpawnerProperty()
{
}
void SpawnerProperty::install(LocatedEntity * owner, const std::string & name)
{
owner->installDelegate(Atlas::Objects::Operation::TICK_NO, name);
//Start the tick process by sending an initial tick.
Anonymous tick_arg;
tick_arg->setName("spawner");
Tick t;
t->setArgs1(tick_arg);
t->setFutureSeconds(consts::basic_tick * 5.0f);
t->setTo(owner->getId());
BaseWorld::instance().message(t, *owner);
}
void SpawnerProperty::remove(LocatedEntity *owner, const std::string & name)
{
owner->removeDelegate(Atlas::Objects::Operation::TICK_NO, name);
}
void SpawnerProperty::apply(LocatedEntity * ent)
{
auto radius_iter = m_data.find("radius");
if (radius_iter != m_data.end() && radius_iter->second.isNum()) {
m_radius = radius_iter->second.Float();
} else {
m_radius = 0.0f;
}
auto amount_iter = m_data.find("minamount");
if (amount_iter != m_data.end() && amount_iter->second.isInt()) {
m_minamount = amount_iter->second.Int();
} else {
m_minamount = 0;
}
auto type_iter = m_data.find("type");
if (type_iter != m_data.end() && type_iter->second.isString()) {
m_type = type_iter->second.String();
} else {
m_type = "";
}
auto entity_iter = m_data.find("entity");
if (entity_iter != m_data.end() && entity_iter->second.isMap()) {
m_entity = entity_iter->second.asMap();
} else {
m_entity.clear();
}
auto interval_iter = m_data.find("interval");
if (interval_iter != m_data.end() && interval_iter->second.isNum()) {
m_interval = interval_iter->second.asNum();
} else {
m_interval = 0;
}
auto internal_iter = m_data.find("internal");
if (internal_iter != m_data.end() && internal_iter->second.isInt()) {
m_mode_external = internal_iter->second.asInt() != 1;
} else {
m_mode_external = true;
}
}
HandlerResult SpawnerProperty::operation(LocatedEntity * e,
const Operation & op, OpVector & res)
{
return tick_handler(e, op, res);
}
SpawnerProperty * SpawnerProperty::copy() const
{
return new SpawnerProperty(*this);
}
HandlerResult SpawnerProperty::tick_handler(LocatedEntity * e,
const Operation & op, OpVector & res)
{
if (!op->getArgs().empty()) {
auto& arg = op->getArgs().front();
if (arg->getName() == "spawner") {
//This is our tick
handleTick(e, op, res);
return OPERATION_BLOCKED;
}
}
return OPERATION_IGNORED;
}
void SpawnerProperty::handleTick(LocatedEntity * e, const Operation & op,
OpVector & res)
{
Anonymous tick_arg;
tick_arg->setName("spawner");
Tick t;
t->setArgs1(tick_arg);
t->setTo(e->getId());
if (m_interval == 0) {
t->setFutureSeconds(consts::basic_tick * 10);
} else {
t->setFutureSeconds(m_interval);
}
res.push_back(t);
if (m_type.empty()) {
return;
}
if (m_minamount <= 0) {
return;
}
auto type = Inheritance::instance().getType(m_type);
if (type == nullptr) {
return;
}
auto parentLoc = e->m_location.m_loc;
float squared_radius = m_radius * m_radius;
LocatedEntity* container_entity = parentLoc;
if (m_mode_external) {
if (!parentLoc) {
//If there's no parent entity we should just ignore.
return;
}
} else {
container_entity = e;
//if it's internal we'll skip checking the radius
squared_radius = 0;
}
//pad the radius we check with a little, to account for entities that are created on the fringe
squared_radius *= 1.1;
//Check if there are enough entities (with an optional radius)
int counter = 0;
if (container_entity->m_contains) {
for (auto& entity : *container_entity->m_contains) {
if (entity->getType() == type) {
if (squared_radius == 0
|| WFMath::SquaredDistance(e->m_location.m_pos,
entity->m_location.m_pos) <= squared_radius) {
counter++;
if (counter >= m_minamount) {
return;
}
}
}
}
}
//If we've come here there's not enough entities of the requested
//type within the radius; spawn a new one
createNewEntity(e, op, res, container_entity->getId());
return;
}
void SpawnerProperty::createNewEntity(LocatedEntity * e, const Operation & op,
OpVector & res, const std::string& locId)
{
Anonymous create_arg;
if (!m_entity.empty()) {
create_arg = smart_dynamic_cast<Anonymous>(
Factories::instance()->createObject(m_entity));
if (!create_arg.isValid()) {
log(ERROR,
"Could not parse 'entity' data on spawner into Entity instance.");
return;
}
} else {
create_arg->setParents(std::list<std::string>(1, m_type));
}
create_arg->setLoc(locId);
WFMath::MTRand& rand = WFMath::MTRand::instance;
if (m_mode_external) {
if (!e->m_location.pos().isValid()) {
log(ERROR,
"Tried to spawn entity for which parent has no valid position.");
return;
}
//randomize position and rotation
float angle = rand.randf(WFMath::numeric_constants<float>::pi() * 2);
//place it between 0 and 2 meters away
float distance = rand.randf(2.0f);
//if we're solid we should make sure it's not within our own radius
if (e->m_location.isSolid() && e->m_location.bBox().isValid()) {
distance += e->m_location.radius();
}
//and finally make sure that it's not beyond the radius for checking
if (m_radius != 0.0f) {
distance = std::min(m_radius, distance);
}
float x = (distance * std::cos(angle));
float y = (distance * std::sin(angle));
::addToEntity(
WFMath::Point<3>(e->m_location.pos()).shift(
WFMath::Vector<3>(x, y, 0)), create_arg->modifyPos());
} else {
//If it's an internal spawner, spawn anywhere within the bounding box.
const BBox bbox = e->m_location.m_bBox;
if (bbox.isValid()) {
float x = rand.rand(bbox.highCorner().x() - bbox.lowCorner().x())
+ bbox.lowCorner().x();
float y = rand.rand(bbox.highCorner().y() - bbox.lowCorner().y())
+ bbox.lowCorner().y();
::addToEntity(WFMath::Point<3>(x, y, 0), create_arg->modifyPos());
} else {
::addToEntity(WFMath::Point<3>::ZERO(), create_arg->modifyPos());
}
}
float rotation = rand.randf(WFMath::numeric_constants<float>::pi() * 2);
WFMath::Quaternion orientation(WFMath::Vector<3>(0, 0, 1), rotation);
create_arg->setAttr("orientation", orientation.toAtlas());
Create create;
create->setTo(e->m_location.m_loc->getId());
create->setArgs1(create_arg);
res.push_back(create);
debug(log(NOTICE, compose("Spawner belonging to entity %1 creating new"
" entity of type %2", e->getId(), m_type))
;);
}