mirror of
https://github.com/worldforge/cyphesis
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66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#error This file has been removed from the build
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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#ifndef RULESETS_STATISTICS_H
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#define RULESETS_STATISTICS_H
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#include "common/OperationRouter.h"
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#include <string>
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class ArithmeticScript;
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class Character;
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/// \brief This class handles presentation of a characters statistics.
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///
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/// An instance of this class should be a member of Character, and
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/// it should hold a reference to the character to which it belongs.
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/// Member functions are provided so that code can determine a character's
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/// key statistics, including modifiers due to skills, buffs etc.
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/// The Character reference passed in at construction time is under
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/// construction itself, so should not be used at this time, just stored.
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class Statistics {
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public:
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/// \brief Dictionary of skill values
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typedef std::map<std::string, float> SkillDict;
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/// \brief Script that handles number crunching for statistics
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ArithmeticScript * m_script;
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protected:
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/// \brief The Character these are the statistics for
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Character & m_character;
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/// \brief Skill values
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SkillDict m_skills;
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public:
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Statistics(Character & chr);
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/// \brief Get the value for a named statistic
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float get(const std::string & name);
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/// \brief Return a default for a statistic not supported by this model
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float get_default(const std::string & name);
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/// \brief Increment the characters skill in a certain area
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void increment(const std::string & name, OpVector & res);
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};
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#endif // RULESETS_STATISTICS_H
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