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When the "suspended" property is applied on individual entities, the Tick operation will be intercepted for the specific entity and ignored. If the property is applied to the world entity _all_ Tick operations will however be suspended.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Erik Hjortsberg
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_SUSPENDEDPROPERTY_H_
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#define RULESETS_SUSPENDEDPROPERTY_H_
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#include "common/Property.h"
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/**
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* \brief Suspends either the world or an entity.
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*
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* When an entity is suspended it won't react to any Tick operations.
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* These are instead stored and sent again when the entity is resumed.
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*
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* When this property is applied on the world, i.e. the entity with id 0,
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* the effect is slightly different from when its applied to another entity.
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* When applied to the world it means that _all_ Tick operations in the whole system
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* are suspended.
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*
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* \ingroup PropertyClasses
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*/
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class SuspendedProperty : public Property<int> {
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public:
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explicit SuspendedProperty();
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virtual SuspendedProperty * copy() const;
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virtual void apply(LocatedEntity *);
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virtual void install(LocatedEntity *, const std::string &);
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virtual void remove(LocatedEntity *, const std::string & name);
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HandlerResult operation(LocatedEntity * e,
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const Operation & op, OpVector & res);
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protected:
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/**
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* \brief Store ops that needs to be sent again when the entity is resumed.
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*/
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OpVector m_suspendedOps;
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};
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#endif /* RULESETS_SUSPENDEDPROPERTY_H_ */
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