mirror of
https://github.com/worldforge/cyphesis
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93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_TERRAIN_PROPERTY_H
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#define RULESETS_TERRAIN_PROPERTY_H
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#include "physics/Vector3D.h"
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#include "common/Property.h"
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#include <set>
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namespace Mercator {
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class Terrain;
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class TerrainMod;
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class TileShader;
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}
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typedef std::map<int, std::set<int> > PointSet;
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/// \brief Class to handle Entity terrain property
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/// \ingroup PropertyClasses
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class TerrainProperty : public PropertyBase {
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protected:
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/// \brief Reference to variable holding the value of this Property
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Mercator::Terrain & m_data;
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/// \brief The tile shader which represents all other shaders.
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Mercator::TileShader* m_tileShader;
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/// FIXME This should be a reference for consistency. Or could it
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/// even be stored in the mercator terrain entity.
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/// \brief Collection of surface data, cos I don't care!
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Atlas::Message::ListType m_surfaces;
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/// \brief Reference to variable storing the set of modified points
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PointSet m_modifiedTerrain;
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/// \brief Reference to variable storing the set of newly created points
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PointSet m_createdTerrain;
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Mercator::TileShader* createShaders(const Atlas::Message::ListType& surfaceList);
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public:
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explicit TerrainProperty(const TerrainProperty& rhs);
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explicit TerrainProperty();
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virtual ~TerrainProperty();
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virtual void install(LocatedEntity *, const std::string &);
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virtual void remove(LocatedEntity *, const std::string &);
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virtual int get(Atlas::Message::Element &) const;
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virtual void set(const Atlas::Message::Element &);
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virtual TerrainProperty * copy() const;
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virtual HandlerResult operation(LocatedEntity *,
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const Operation &,
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OpVector &);
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// Applies a Mercator::TerrainMod to the terrain
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void addMod(const Mercator::TerrainMod *) const;
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// Removes all TerrainMods from a terrain segment
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void clearMods(float, float);
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// Removes a single TerrainMod from the terrain
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void updateMod(const Mercator::TerrainMod *) const;
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// Removes a single TerrainMod from the terrain
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void removeMod(const Mercator::TerrainMod *) const;
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bool getHeightAndNormal(float x, float y, float &, Vector3D &) const;
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int getSurface(const Point3D &, int &);
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void findMods(const Point3D &, std::vector<LocatedEntity *> &);
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HandlerResult eat_handler(LocatedEntity * e,
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const Operation & op,
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OpVector & res);
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Mercator::Terrain& getData();
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const Mercator::Terrain& getData() const;
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};
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#endif // RULESETS_TERRAIN_PROPERTY_H
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