cyphesis/rulesets/deeds/world/tasks/Dig.py
Erik Ogenvik 2dca4949ed Created "deeds" ruleset and made it default.
It's currently a copy of the Mason ruleset.
Where Mason focuses on letting the users create the world themselves,
Deeds instead focuses on allowing world authors to set up enticing
worlds with gameplay and stories. In contrast to Mason there are more
features available to the world authors which allow for automatic
creation of entities and so on.
2013-11-15 21:14:47 +01:00

80 lines
2.2 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Point3D
from physics import Vector3D
import server
class Dig(server.Task):
""" A task for digging soft material from the terrain."""
materials = { 1: 'sand', 2: 'earth', 3: 'silt' }
def cut_operation(self, op):
""" Op handler for cut op which activates this task """
# print "Dig.cut"
if len(op) < 1:
sys.stderr.write("Dig task has no target in cut op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def info_operation(self, op):
print "Dig.info"
def tick_operation(self, op):
""" Op handler for regular tick op """
# print "Dig.tick"
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
old_rate = self.rate
self.rate = 0.1 / 1.75
self.progress += 0.1
if old_rate < 0.01:
self.progress = 0
# print "%s" % self.pos
if self.progress < 1:
# print "Not done yet"
return self.next_tick(1.75)
self.progress = 0
surface = self.target().terrain.get_surface(self.pos)
# print "SURFACE %d at %s" % (surface, self.pos)
if surface not in Dig.materials:
print "Not right"
self.irrelevant()
return
res=Oplist()
chunk_loc = Location(self.character.location.parent)
chunk_loc.velocity = Vector3D()
chunk_loc.coordinates = self.pos
create=Operation("create",
Entity(name = Dig.materials[surface],
type = "pile",
material = Dig.materials[surface],
location = chunk_loc), to = self.target())
create.setSerialno(0)
res.append(create)
res.append(self.next_tick(1.75))
return res