cyphesis/rulesets/deeds/world/tasks/Heaping.py
Erik Ogenvik 2dca4949ed Created "deeds" ruleset and made it default.
It's currently a copy of the Mason ruleset.
Where Mason focuses on letting the users create the world themselves,
Deeds instead focuses on allowing world authors to set up enticing
worlds with gameplay and stories. In contrast to Mason there are more
features available to the world authors which allow for automatic
creation of entities and so on.
2013-11-15 21:14:47 +01:00

149 lines
5 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
import math
import sys
import weakref
import server
class Heaping(server.Task):
""" A task for laying down built up terrain with a digging implement."""
class Obstructed(Exception):
"An exception indicating this task is obstructed by an entity>"
pass
def heap_operation(self, op):
""" Op handler for cut op which activates this task """
# print self.__class__.__name__,".setup"
if len(op) < 1:
sys.stderr.write("%s task has no target in setup op" % self.__class__.__name__)
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def tick_operation(self, op):
""" Op handler for regular tick op """
# print self.__class__.__name__,".tick"
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
old_rate = self.rate
self.rate = 0.5 / 0.75
self.progress += 0.5
if old_rate < 0.01:
self.progress = 0
# print "%s" % self.pos
if self.progress < 1:
# print "Not done yet"
return self.next_tick(0.75)
self.progress = 0
if not hasattr(self, 'terrain_mod') or self.terrain_mod() is None:
try:
mod = self._find_mod('motte')
except Heaping.Obstructed:
print "obstructed"
self.irrelevant()
return
if mod is None:
# There is no terrain mod where we are digging,
return self._create_initial_mod()
print "found existing mod"
self.terrain_mod = weakref.ref(mod)
return self._grow_mod()
def _grow_mod(self):
mod = self.terrain_mod()
# FIXME The face direction should be relative to the shape centre,
# rather than entity coords, then when the character is facing out,
# the shape should only grow in that direction
# Determine which way the user is facing relative to the mod
user_to_mod = (mod.location - self.character.location).unit_vector()
user_facing = Vector3D(1,0,0)
face_factor = user_facing.rotate(self.character.location.orientation)
area = mod.terrainmod.shape.area()
if face_factor > 0.2:
# Character is facing the centre. Heap up
mod.terrainmod.height += 1 / area
else:
# Character is facing away, Heap out
area_factor = math.sqrt((area + 1) / area)
mod.terrainmod.shape *= area_factor
area_map = {'shape': mod.terrainmod.shape.as_data(),
'layer': 7}
# FIXME This area is not getting broadcast
mod.area = area_map
box = mod.terrainmod.shape.footprint()
mod.bbox = [box.low_corner().x,
box.low_corner().y,
0,
box.high_corner().x,
box.high_corner().y,
mod.terrainmod.height]
# We have modified the attribute in place,
# so must send an update op to propagate
res=Oplist()
res.append(Operation("update", to=mod.id))
res.append(self.next_tick(0.75))
return res
def _find_mod(self, name):
mods = self.target().terrain.find_mods(self.pos)
if len(mods) != 0:
for mod in mods:
if hasattr(mod, 'name') and mod.name == name:
return mod
raise Heaping.Obstructed, "Another mod is in the way"
def _create_initial_mod(self):
print "no existing mod"
z=self.character.location.coordinates.z + 1.0
modmap = {'height': z,
'shape': Polygon([[ -0.7, -0.7 ],
[ -1.0, 0.0 ],
[ -0.7, 0.7 ],
[ 0.0, 1.0 ],
[ 0.7, 0.7 ],
[ 1.0, 0.0 ],
[ 0.7, -0.7 ],
[ 0.0, -1.0 ]]).as_data(),
'type': 'levelmod' }
area_map = {'shape': modmap['shape'],
'layer': 7}
mod_loc = Location(self.character.location.parent)
mod_loc.velocity = Vector3D()
mod_loc.coordinates = self.pos
mod_create=Operation("create",
Entity(name="motte",
type="path",
location = mod_loc,
terrainmod = modmap,
area = area_map),
to=self.target())
res=Oplist()
res.append(mod_create)
res.append(self.next_tick(0.75))
return res