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https://github.com/worldforge/cyphesis
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It's currently a copy of the Mason ruleset. Where Mason focuses on letting the users create the world themselves, Deeds instead focuses on allowing world authors to set up enticing worlds with gameplay and stories. In contrast to Mason there are more features available to the world authors which allow for automatic creation of entities and so on.
88 lines
2.8 KiB
Python
88 lines
2.8 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
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from atlas import *
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from physics import *
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from physics import Quaternion
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from physics import Vector3D
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import server
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class Slaughter(server.Task):
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""" A task for killing livestock for food."""
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def cut_operation(self, op):
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""" Op handler for cut op which activates this task """
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# print "Slaughter.cut"
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if len(op) < 1:
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sys.stderr.write("Slaughter task has no target in cut op")
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# FIXME Use weak references, once we have them
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self.target = server.world.get_object_ref(op[0].id)
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self.tool = op.to
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self.count = 0
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def tick_operation(self, op):
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""" Op handler for regular tick op """
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# print "Slaughter.tick"
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target = self.target()
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if target is None:
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# print "Target is no more"
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self.irrelevant()
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return
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if self.count == 0:
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self.count = int(target.mass)
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# print "setting target mass to ", self.count
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#Measure the distance between the entity horizontal edges. Else we won't be able to reach if either entity is too thick.
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distance_between_entity_edges_squared = square_horizontal_edge_distance(self.character.location, self.target().location)
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#Assume that a standard human can reach 1.5 meters, and use this to determine if we're close enough to be able to perform the logging
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standard_human_reach_squared=1.5*1.5
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if distance_between_entity_edges_squared > standard_human_reach_squared:
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self.rate = 0
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# print "Too far away"
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return self.next_tick(1.75)
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res=Oplist()
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if target.mass <= 1:
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set = Operation("set", Entity(target.id, status = -1), to = target)
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res.append(set)
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else:
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set = Operation("set", Entity(target.id, mass = target.mass - 1),
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to = target)
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res.append(set)
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if self.count < 1:
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self.progress = 1.0
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self.rate = 0
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else:
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self.progress = (self.count - target.mass) / self.count
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self.rate = (1.0 / self.count) / 1.75
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chunk_loc = target.location.copy()
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meat_type = 'meat'
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if hasattr(target, 'meat'):
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meat_type = target.meat
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chunk_loc.coordinates = target.location.coordinates
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chunk_loc.orientation = target.location.orientation
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create=Operation("create",
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Entity(name = meat_type,
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type = meat_type,
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mass = 1,
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location = chunk_loc), to = target)
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res.append(create)
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res.append(self.next_tick(1.75))
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return res
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