cyphesis/rulesets/mason/world/objects/tools/Bow.py

29 lines
1.2 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 1999 Aloril (See the file COPYING for details).
#return Operation("create",Entity(name='wood',type=['lumber'],location=self.location.parent.location.copy()),to=self)
from atlas import *
from physics import Vector3D
import server
class Bow(server.Thing):
"""This is base class for bows, this one just ordinary bow"""
def shoot_operation(self, op):
ammo = op[0].id
to_ = op[1].id
target = server.world.get_object(to_)
vel = target.location.coordinates - self.location.parent.location.coordinates
time = vel.mag() / 5
vel = vel.unit_vector() * 5
loc1 = Location(self.location.parent.location.parent,self.location.parent.location.coordinates)
loc1.velocity = vel
loc2 = Location(target.location.parent,Point3D(0,0,0))
loc2.velocity = Vector3D(0,0,0)
m1 = Operation("move",Entity(ammo,location=loc1),to=ammo)
m2 = Operation("move",Entity(ammo,location=loc2),to=ammo)
m2.setFutureSeconds(time)
t = Operation("set",Entity(to_,status=-1),to=to_)
t.setFutureSeconds(time)
return Oplist(m1,m2,t)