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* rulesets/Python_API.cpp: Remove the messy import hooks that make inherited rulesets work, but screw up module reloading. * rulesets/acorn/mind/SkelMind.py, rulesets/acorn/world/objects/Weather.py, rulesets/acorn/world/objects/animals/Crab.py, rulesets/acorn/world/objects/animals/Deer.py, rulesets/acorn/world/objects/animals/Pig.py, rulesets/acorn/world/objects/animals/Squirrel.py, rulesets/acorn/world/objects/animals/Wolf.py, rulesets/acorn/world/objects/buildings/FarmHouse1.py, rulesets/acorn/world/objects/buildings/FarmHouse2.py, rulesets/acorn/world/objects/buildings/FarmHouse3.py, rulesets/acorn/world/objects/buildings/FarmStand.py, rulesets/acorn/world/objects/buildings/FishShop.py, rulesets/acorn/world/objects/buildings/House1.py, rulesets/acorn/world/objects/buildings/House2.py, rulesets/acorn/world/objects/buildings/House3.py, rulesets/acorn/world/objects/buildings/House4.py, rulesets/acorn/world/objects/buildings/House5.py, rulesets/acorn/world/objects/buildings/Inn1.py, rulesets/acorn/world/objects/buildings/Inn2.py, rulesets/acorn/world/objects/buildings/ItemShop.py, rulesets/acorn/world/objects/buildings/Mansion.py, rulesets/acorn/world/objects/buildings/MetalShop.py, rulesets/acorn/world/objects/buildings/Ruin.py, rulesets/acorn/world/objects/buildings/Shack.py, rulesets/acorn/world/objects/buildings/Stall.py, rulesets/acorn/world/objects/buildings/Sty.py, rulesets/acorn/world/objects/buildings/VacantShop1e.py, rulesets/acorn/world/objects/buildings/VacantShop1w.py, rulesets/acorn/world/objects/buildings/VacantShop2.py, rulesets/acorn/world/objects/outdoor/Campfire.py, rulesets/acorn/world/objects/plants/Tree.py, rulesets/acorn/world/objects/plants/seeds/Acorn.py, rulesets/acorn/world/objects/plants/seeds/Apple.py, rulesets/acorn/world/objects/plants/seeds/Seed.py, rulesets/acorn/world/objects/tools/Cleaver.py, rulesets/acorn/world/objects/undead/Arm.py, rulesets/acorn/world/objects/undead/Pelvis.py, rulesets/acorn/world/objects/undead/Ribcage.py, rulesets/acorn/world/objects/undead/Shin.py, rulesets/acorn/world/objects/undead/Skull.py, rulesets/acorn/world/objects/undead/Thigh.py, rulesets/basic/mind/NPCMind.py, rulesets/basic/world/objects/Pile.py, rulesets/basic/world/objects/animals/Animal.py, rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/buildings/StoneHouse.py, rulesets/basic/world/objects/elements/Fire.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/basic/world/objects/tools/Axe.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/tools/Pickaxe.py, rulesets/basic/world/objects/tools/Scythe.py, rulesets/basic/world/objects/tools/Shovel.py, rulesets/basic/world/objects/tools/Sword.py, rulesets/mason/world/objects/Pile.py, rulesets/mason/world/objects/Weather.py, rulesets/mason/world/objects/animals/Deer.py, rulesets/mason/world/objects/animals/Pig.py, rulesets/mason/world/objects/buildings/House.py, rulesets/mason/world/objects/buildings/House3.py, rulesets/mason/world/objects/buildings/StoneHouse.py, rulesets/mason/world/objects/clothing/Garment.py, rulesets/mason/world/objects/elements/Fire.py, rulesets/mason/world/objects/outdoor/Campfire.py, rulesets/mason/world/objects/outdoor/Gravestone.py, rulesets/mason/world/objects/plants/Fir.py, rulesets/mason/world/objects/plants/seeds/Acorn.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Fircone.py, rulesets/mason/world/objects/plants/seeds/Seed.py, rulesets/mason/world/objects/tools/Axe.py, rulesets/mason/world/objects/tools/Bow.py, rulesets/mason/world/objects/tools/Bucksaw.py, rulesets/mason/world/objects/tools/Cleaver.py, rulesets/mason/world/objects/tools/Pickaxe.py, rulesets/mason/world/objects/tools/Rope.py, rulesets/mason/world/objects/tools/Scythe.py, rulesets/mason/world/objects/tools/Shovel.py, rulesets/mason/world/objects/tools/Sword.py, rulesets/mason/world/objects/tools/Tinderbox.py, rulesets/mason/world/objects/tools/Torch.py, rulesets/mason/world/objects/tools/Trowel.py, rulesets/mason/world/objects/undead/Skeleton.py, rulesets/mason/world/tasks/Bisect.py, rulesets/mason/world/tasks/Combat.py, rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py, rulesets/mason/world/tasks/Slice.py, rulesets/mason/define_world.py: Convert rulesets over to inheriting from the Thing class in the new non ruleset specific location. * rulesets/basic/mind/goals/animal/domestic.py: Add file missing from previous commit. |
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| .. | ||
| __init__.py | ||
| Hangman.py | ||
| Mayor.py | ||
| Villager.py | ||