mirror of
https://github.com/worldforge/cyphesis
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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_LOBBY_H
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#define SERVER_LOBBY_H
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#include "common/Router.h"
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class Account;
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class ServerRouting;
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typedef std::map<std::string, Account *> AccountDict;
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/// \brief This class handles the default out-of-game chat area that all
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/// Account objects that are currently logged in are subscribed to by default.
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///
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/// This allows chat between all connected players, and provides a forum for
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/// discusion out of the context of the game.
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class Lobby : public Router {
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private:
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AccountDict m_accounts;
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ServerRouting & m_server;
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public:
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explicit Lobby(ServerRouting &, const std::string & id, long intId);
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virtual ~Lobby();
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void addAccount(Account * a);
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void delAccount(Account * a);
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/// Accessor for Accounts map.
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const AccountDict & getAccounts() const {
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return m_accounts;
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}
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virtual void externalOperation(const Operation & op, Link &);
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virtual void operation(const Operation &, OpVector &);
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virtual void addToMessage(Atlas::Message::MapType &) const;
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virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
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};
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#endif // SERVER_LOBBY_H
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