mirror of
https://github.com/worldforge/cyphesis
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85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_PEER_H
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#define SERVER_PEER_H
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#include "common/Link.h"
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#include <sigc++/signal.h>
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class CommSocket;
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class LocatedEntity;
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class ServerRouting;
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class TeleportState;
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enum PeerAuthState {
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PEER_INIT, /// \brief Peer has just been connected to
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PEER_AUTHENTICATING, /// \brief Peer is currently authenticating us
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PEER_AUTHENTICATED, /// \brief We are authenticated and ready on the peer
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PEER_FAILED, /// \brief We have failed to authenticate
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};
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typedef std::map<long, TeleportState *> TeleportMap;
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/// \brief Class represening connections from another server that is peered to
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/// to this one
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///
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/// This is the main point of dispatch for any operation from the peer.
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/// It also handles the state relating to a specific connection, including
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/// whether it is authenticated.
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class Peer : public Link {
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protected:
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/// \brief Name of host we are connected to
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std::string m_host;
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/// \brief Port number we are connected to
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int m_port;
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/// \brief Account identifier returned after successful login
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std::string m_accountId;
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/// \brief Account type returned after login
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std::string m_accountType;
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/// The authentication state of the peer object
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PeerAuthState m_state;
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/// The states of the various active teleports
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TeleportMap m_teleports;
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public:
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/// The server routing object of this server.
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ServerRouting & m_server;
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Peer(CommSocket & client, ServerRouting & svr,
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const std::string & addr, int port, const std::string & id, long iid);
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virtual ~Peer();
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void setAuthState(PeerAuthState state);
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PeerAuthState getAuthState();
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virtual void externalOperation(const Operation & op, Link &);
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virtual void operation(const Operation &, OpVector &);
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int teleportEntity(const LocatedEntity *);
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TeleportState *getTeleportState(const std::string & id);
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void peerTeleportResponse(const Operation &op, OpVector &res);
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void cleanTeleports();
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sigc::signal<void> destroyed;
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sigc::signal<void, const Operation &> replied;
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};
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#endif // SERVER_PEER_H
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