mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_PENDING_POSSESSION_H
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#define SERVER_PENDING_POSSESSION_H
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#include <string>
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class PendingPossession
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{
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/// \brief The ID of the entity that is being possessed
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std::string m_entity_id;
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/// \brief The possess key that authenticates the client to the entity
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std::string m_possess_key;
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/// \brief Specifies if this object is valid
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bool m_valid;
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public:
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PendingPossession(const std::string &, const std::string &);
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const std::string & getPossessKey() const;
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const std::string & getEntityID() const;
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bool validate(const std::string &, const std::string &) const;
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void setValidated();
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bool isValidated() const;
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};
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/// \brief Get the possess key
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///
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/// \return The possess key string
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inline const std::string & PendingPossession::getPossessKey() const
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{
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return m_possess_key;
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}
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/// \brief Get the entity ID this teleport belongs to
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///
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/// \return The entity ID of the owner entity
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inline const std::string & PendingPossession::getEntityID() const
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{
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return m_entity_id;
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}
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/// \brief Check if this possession is validated or not
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///
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/// \return Boolean whether this possession is validated or not. A teleport is
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/// considered validated if an entity was successfully created at the
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/// destination.
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inline bool PendingPossession::isValidated() const
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{
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return m_valid;
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}
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#endif // SERVER_PENDING_TELEPORT_H
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