mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
391 lines
8 KiB
C++
391 lines
8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2003 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#ifdef NDEBUG
|
|
#undef NDEBUG
|
|
#endif
|
|
#ifndef DEBUG
|
|
#define DEBUG
|
|
#endif
|
|
|
|
#include "IGEntityExerciser.h"
|
|
#include "TestBase.h"
|
|
#include "allOperations.h"
|
|
#include "TestWorld.h"
|
|
|
|
#include "rulesets/Creator.h"
|
|
#include "rulesets/Python_API.h"
|
|
#include "rulesets/Script.h"
|
|
|
|
#include "modules/EntityRef.h"
|
|
|
|
#include "common/id.h"
|
|
#include "common/log.h"
|
|
#include "common/Property_impl.h"
|
|
#include "common/TypeNode.h"
|
|
|
|
|
|
#include "stubs/rulesets/stubEntity.h"
|
|
#include "stubs/rulesets/stubThing.h"
|
|
#include "stubs/common/stubCustom.h"
|
|
#include "stubs/common/stubTypeNode.h"
|
|
#include "stubs/modules/stubLocation.h"
|
|
|
|
#include "stubs/common/stubRouter.h"
|
|
#include "stubs/common/stubBaseWorld.h"
|
|
#include "stubs/common/stubProperty.h"
|
|
#include "stubs/rulesets/stubSoftProperty.h"
|
|
#include "stubs/rulesets/stubLocatedEntity.h"
|
|
#include "stubs/common/stubPropertyManager.h"
|
|
#include "stubs/rulesets/stubDomain.h"
|
|
|
|
#include <cstdlib>
|
|
|
|
#include <cassert>
|
|
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Message::ListType;
|
|
using Atlas::Objects::Operation::RootOperation;
|
|
|
|
class Creatortest : public Cyphesis::TestBase
|
|
{
|
|
private:
|
|
static Operation m_Character_filterExternalOperation_called;
|
|
|
|
Creator * m_creator;
|
|
TypeNode * m_type;
|
|
public:
|
|
Creatortest();
|
|
|
|
void setup();
|
|
void teardown();
|
|
|
|
void test_exerciser();
|
|
void test_externalOperation_normal();
|
|
|
|
static void Character_filterExternalOperation_called(const Operation & op);
|
|
};
|
|
|
|
Operation Creatortest::m_Character_filterExternalOperation_called(0);
|
|
|
|
void Creatortest::Character_filterExternalOperation_called(const Operation & op)
|
|
{
|
|
m_Character_filterExternalOperation_called = op;
|
|
}
|
|
|
|
Creatortest::Creatortest()
|
|
{
|
|
ADD_TEST(Creatortest::test_exerciser);
|
|
ADD_TEST(Creatortest::test_externalOperation_normal);
|
|
}
|
|
|
|
void Creatortest::setup()
|
|
{
|
|
m_creator = new Creator("1", 1);
|
|
m_type = new TypeNode("character");
|
|
m_creator->setType(m_type);
|
|
|
|
m_Character_filterExternalOperation_called = 0;
|
|
}
|
|
|
|
void Creatortest::teardown()
|
|
{
|
|
delete m_creator;
|
|
delete m_type;
|
|
}
|
|
|
|
void Creatortest::test_exerciser()
|
|
{
|
|
IGEntityExerciser ee(*m_creator);
|
|
|
|
// Throw an op of every type at the entity
|
|
ee.runOperations();
|
|
|
|
// Subscribe the entity to every class of op
|
|
std::set<std::string> opNames;
|
|
ee.addAllOperations(opNames);
|
|
|
|
// Throw an op of every type at the entity again now it is subscribed
|
|
ee.runOperations();
|
|
}
|
|
|
|
void Creatortest::test_externalOperation_normal()
|
|
{
|
|
RootOperation op;
|
|
op->setFrom(m_creator->getId());
|
|
|
|
m_creator->externalOperation(op, *(Link*)0);
|
|
|
|
ASSERT_TRUE(m_Character_filterExternalOperation_called.isValid());
|
|
ASSERT_EQUAL(m_Character_filterExternalOperation_called->getClassNo(),
|
|
Atlas::Objects::Operation::ROOT_OPERATION_NO);
|
|
}
|
|
|
|
int main(int argc, char ** argv)
|
|
{
|
|
Creatortest t;
|
|
|
|
return t.run();
|
|
}
|
|
|
|
// stubs
|
|
|
|
void TestWorld::message(const Operation & op, LocatedEntity & ent)
|
|
{
|
|
}
|
|
|
|
LocatedEntity * TestWorld::addNewEntity(const std::string &,
|
|
const Atlas::Objects::Entity::RootEntity &)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Character::Character(const std::string & id, long intId) :
|
|
Thing(id, intId),
|
|
m_movement(*(Movement*)0),
|
|
m_externalMind(0)
|
|
{
|
|
}
|
|
|
|
Character::~Character()
|
|
{
|
|
}
|
|
|
|
void Character::operation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::externalOperation(const Operation & op, Link &)
|
|
{
|
|
filterExternalOperation(op);
|
|
}
|
|
|
|
void Character::filterExternalOperation(const Operation & op)
|
|
{
|
|
Creatortest::Character_filterExternalOperation_called(op);
|
|
}
|
|
|
|
void Character::ImaginaryOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::InfoOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::TickOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::TalkOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::NourishOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::UseOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::WieldOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::AttackOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::ActuateOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::RelayOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindActuateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindAttackOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindCombineOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindCreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindDeleteOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindDivideOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindEatOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindImaginaryOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindLookOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindMoveOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindSetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindSetupOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindThoughtOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindUpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindUseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindWieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
|
|
void Character::mindOtherOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindThinkOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
|
|
void Character::sendMind(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
std::vector<Atlas::Objects::Root> Character::getThoughts() const
|
|
{
|
|
return std::vector<Atlas::Objects::Root>();
|
|
}
|
|
|
|
|
|
long int Character::s_serialNumberNext = 0L;
|
|
|
|
|
|
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
template <typename FloatT>
|
|
int fromStdVector(Point3D & p, const std::vector<FloatT> & vf)
|
|
{
|
|
if (vf.size() != 3) {
|
|
return -1;
|
|
}
|
|
p[0] = vf[0];
|
|
p[1] = vf[1];
|
|
p[2] = vf[2];
|
|
p.setValid();
|
|
return 0;
|
|
}
|
|
|
|
template <typename FloatT>
|
|
int fromStdVector(Vector3D & v, const std::vector<FloatT> & vf)
|
|
{
|
|
if (vf.size() != 3) {
|
|
return -1;
|
|
}
|
|
v[0] = vf[0];
|
|
v[1] = vf[1];
|
|
v[2] = vf[2];
|
|
v.setValid();
|
|
return 0;
|
|
}
|
|
|
|
template int fromStdVector<double>(Point3D & p, const std::vector<double> & vf);
|
|
template int fromStdVector<double>(Vector3D & v, const std::vector<double> & vf);
|
|
|
|
EntityRef::EntityRef(LocatedEntity* e) : m_inner(e)
|
|
{
|
|
}
|
|
|
|
EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner)
|
|
{
|
|
}
|
|
|
|
EntityRef& EntityRef::operator=(const EntityRef& ref)
|
|
{
|
|
m_inner = ref.m_inner;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void EntityRef::onEntityDeleted()
|
|
{
|
|
}
|
|
|
|
template<class V>
|
|
const Quaternion quaternionFromTo(const V & from, const V & to)
|
|
{
|
|
return Quaternion(1.f, 0.f, 0.f, 0.f);
|
|
}
|
|
|
|
template
|
|
const Quaternion quaternionFromTo<Vector3D>(const Vector3D &, const Vector3D&);
|
|
|
|
void addToEntity(const Point3D & p, std::vector<double> & vd)
|
|
{
|
|
}
|