cyphesis/tests/MovementTest.cpp
Erik Ogenvik 1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00

74 lines
1.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rulesets/Movement.h"
#include "rulesets/Entity.h"
#include "common/const.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
class TestMovement : public Movement {
public:
TestMovement(Entity & body) : Movement(body) { }
virtual double getTickAddition(const Point3D & coordinates,
const Vector3D & velocity) const {
return 0.;
}
virtual int getUpdatedLocation(Location & return_location) {
return 0;
}
virtual Atlas::Objects::Operation::RootOperation generateMove(const Location & new_location) {
return Atlas::Objects::Operation::Move();
}
};
int main()
{
TestMovement * m = new TestMovement(*(Entity*)0);
Location loc;
m->updateNeeded(loc);
m->reset();
delete m;
return 0;
}
Location::Location() :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(0)
{
}