cyphesis/tests/PedestrianTest.cpp
Erik Ogenvik 1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00

131 lines
4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rulesets/Pedestrian.h"
#include "rulesets/Entity.h"
#include "rulesets/Domain.h"
#include "rulesets/TerrainProperty.h"
#include "common/BaseWorld.h"
#include <Atlas/Objects/RootOperation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
class TestWorld : public BaseWorld {
public:
explicit TestWorld(LocatedEntity & w) : BaseWorld(w) {
}
virtual bool idle() { return false; }
virtual LocatedEntity * addEntity(LocatedEntity * ent) {
return 0;
}
virtual LocatedEntity * addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &) {
return 0;
}
void delEntity(LocatedEntity * obj) {}
int createSpawnPoint(const Atlas::Message::MapType & data,
LocatedEntity *) { return 0; }
int getSpawnList(Atlas::Message::ListType & data) { return 0; }
int removeSpawnPoint(LocatedEntity *) {return 0; }
LocatedEntity * spawnNewEntity(const std::string & name,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & desc) {
return addNewEntity(type, desc);
}
virtual int moveToSpawn(const std::string & name,
Location& location){return 0;}
virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
virtual Task * activateTask(const std::string &, const std::string &,
LocatedEntity *, LocatedEntity &) { return 0; }
virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) {
return 0;
}
virtual void message(const Atlas::Objects::Operation::RootOperation & op,
LocatedEntity & ent) { }
virtual LocatedEntity * findByName(const std::string & name) { return 0; }
virtual LocatedEntity * findByType(const std::string & type) { return 0; }
virtual void addPerceptive(LocatedEntity *) { }
};
int main()
{
Entity * e = new Entity("1", 1);
Entity * wrld = new Entity("0", 0);
e->m_location.m_loc = wrld;
e->m_location.m_loc->makeContainer();
assert(e->m_location.m_loc->m_contains != 0);
e->m_location.m_loc->m_contains->insert(e);
TestWorld test_world(*wrld);
Pedestrian * p = new Pedestrian(*e);
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
p->setTarget(Point3D(2,0,0));
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
Location loc;
p->getUpdatedLocation(loc);
e->m_location.m_velocity = Vector3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(2,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(3,0,0);
p->getUpdatedLocation(loc);
p->generateMove(loc);
delete p;
return 0;
}
// stubs
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/rulesets/stubDomain.h"
#include "stubs/common/stubBaseWorld.h"
#include "stubs/modules/stubLocation.h"
float squareDistance(const Point3D & u, const Point3D & v)
{
return 1.f;
}