cyphesis/tests/ScriptKitTest.cpp
Erik Ogenvik 1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00

48 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "common/ScriptKit.h"
class LocatedEntity;
class TestScriptKit : public ScriptKit<LocatedEntity>
{
public:
std::string m_package;
virtual const std::string & package() const { return m_package; }
virtual int addScript(LocatedEntity * entity) const { return 0; }
virtual int refreshClass() { return 0; }
};
int main()
{
// The is no code in ScriptKit.cpp to execute, but we need coverage.
{
ScriptKit<LocatedEntity> * sk = new TestScriptKit;
delete sk;
}
return 0;
}