mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
485 lines
10 KiB
C++
485 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "TestWorld.h"
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#include "server/SystemAccount.h"
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#include "server/Connection.h"
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#include "server/ServerRouting.h"
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#include "rulesets/Entity.h"
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#include "common/CommSocket.h"
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#include "common/compose.hpp"
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#include <Atlas/Objects/RootEntity.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cassert>
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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using String::compose;
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class SystemAccounttest : public Cyphesis::TestBase
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{
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protected:
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long m_id_counter;
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ServerRouting * m_server;
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Connection * m_connection;
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Account * m_account;
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public:
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SystemAccounttest();
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void setup();
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void teardown();
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void test_getType();
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void test_store();
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};
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SystemAccounttest::SystemAccounttest() : m_id_counter(0L),
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m_server(0),
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m_connection(0),
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m_account(0)
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{
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ADD_TEST(SystemAccounttest::test_getType);
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ADD_TEST(SystemAccounttest::test_store);
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}
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void SystemAccounttest::setup()
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{
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Entity * gw = new Entity(compose("%1", m_id_counter),
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m_id_counter++);
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m_server = new ServerRouting(*new TestWorld(*gw),
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"5529d7a4-0158-4dc1-b4a5-b5f260cac635",
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"bad621d4-616d-4faf-b9e6-471d12b139a9",
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compose("%1", m_id_counter), m_id_counter++,
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compose("%1", m_id_counter), m_id_counter++);
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m_connection = new Connection(*(CommSocket*)0, *m_server,
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"8d18a4e8-f14f-4a46-997e-ada120d5438f",
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compose("%1", m_id_counter), m_id_counter++);
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m_account = new SystemAccount(m_connection,
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"6c9f3236-5de7-4ba4-8b7a-b0222df0af38",
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"fa1a03a2-a745-4033-85cb-bb694e921e62",
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compose("%1", m_id_counter), m_id_counter++);
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}
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void SystemAccounttest::teardown()
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{
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delete m_server;
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delete m_account;
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delete m_connection;
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}
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void SystemAccounttest::test_getType()
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{
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const char * type = m_account->getType();
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ASSERT_EQUAL(std::string("sys"), type);
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}
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void SystemAccounttest::test_store()
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{
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m_account->store();
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}
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void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
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}
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LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
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{
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return 0;
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}
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int main()
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{
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SystemAccounttest t;
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return t.run();
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}
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// stubs
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#include "server/Connection.h"
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#include "server/Persistence.h"
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#include "server/PossessionAuthenticator.h"
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#include "rulesets/Character.h"
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#include "common/globals.h"
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#include "common/id.h"
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#include "common/log.h"
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#include <cstdlib>
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Account::Account(Connection * conn,
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const std::string & uname,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
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{
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}
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Account::~Account()
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{
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}
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LocatedEntity * Account::addNewCharacter(const std::string & typestr,
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const RootEntity & ent,
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const Root & arg)
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{
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return 0;
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}
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LocatedEntity * Account::createCharacterEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &)
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{
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return 0;
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}
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int Account::connectCharacter(LocatedEntity *chr)
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{
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return 0;
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}
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const char * Account::getType() const
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{
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return "account";
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}
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void Account::store() const
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{
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}
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bool Account::isPersisted() const {
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return true;
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}
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void Account::createObject(const std::string & type_str,
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const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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}
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void Account::addToMessage(MapType & omap) const
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{
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}
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void Account::addToEntity(const RootEntity & ent) const
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{
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}
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void Account::externalOperation(const Operation & op, Link &)
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{
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}
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void Account::operation(const Operation & op, OpVector & res)
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{
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}
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void Account::LogoutOperation(const Operation &, OpVector &)
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{
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}
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void Account::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Account::SetOperation(const Operation &, OpVector &)
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{
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}
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void Account::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Account::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Account::LookOperation(const Operation &, OpVector &)
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{
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}
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void Account::GetOperation(const Operation &, OpVector &)
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{
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}
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void Account::OtherOperation(const Operation &, OpVector &)
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{
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}
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Admin::Admin(Connection * conn,
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const std::string & username,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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Account(conn, username, passwd, id, intId)
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{
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}
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Admin::~Admin()
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{
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if (m_monitorConnection.connected()) {
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m_monitorConnection.disconnect();
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}
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}
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const char * Admin::getType() const
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{
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return "admin";
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}
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void Admin::addToMessage(MapType & omap) const
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{
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}
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void Admin::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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int Admin::characterError(const Operation & op,
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const Root & ent, OpVector & res) const
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{
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return 0;
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}
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void Admin::createObject(const std::string & type_str,
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const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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}
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LocatedEntity * Admin::createCharacterEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &)
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{
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return 0;
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}
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void Admin::LogoutOperation(const Operation & op, OpVector & res)
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{
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}
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void Admin::GetOperation(const Operation & op, OpVector & res)
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{
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}
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void Admin::SetOperation(const Operation & op, OpVector & res)
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{
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}
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void Admin::OtherOperation(const Operation & op, OpVector & res)
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{
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}
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Connection::Connection(CommSocket & client,
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ServerRouting & svr,
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const std::string & addr,
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const std::string & id, long iid) :
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Link(client, id, iid), m_obsolete(false),
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m_server(svr)
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{
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}
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Account * Connection::newAccount(const std::string & type,
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const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId)
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{
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return 0;
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}
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int Connection::verifyCredentials(const Account &,
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const Atlas::Objects::Root &) const
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{
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return 0;
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}
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Connection::~Connection()
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{
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}
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void Connection::externalOperation(const Operation & op, Link &)
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{
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}
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void Connection::operation(const Operation &, OpVector &)
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{
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}
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void Connection::LoginOperation(const Operation &, OpVector &)
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{
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}
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void Connection::LogoutOperation(const Operation &, OpVector &)
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{
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}
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void Connection::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Connection::GetOperation(const Operation &, OpVector &)
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{
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}
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void Connection::addEntity(LocatedEntity * ent)
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{
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}
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ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
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Connection *c) :
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Router(id, iid),
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m_connection(c)
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{
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}
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ConnectableRouter::~ConnectableRouter()
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{
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}
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ServerRouting::ServerRouting(BaseWorld & wrld,
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const std::string & ruleset,
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const std::string & name,
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const std::string & id, long intId,
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const std::string & lId, long lIntId) :
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Router(id, intId),
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m_svrRuleset(ruleset), m_svrName(name),
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m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
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{
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}
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ServerRouting::~ServerRouting()
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{
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delete &m_world;
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}
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void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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Account * ServerRouting::getAccountByName(const std::string & username)
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{
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return 0;
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}
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void ServerRouting::addAccount(Account * a)
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{
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}
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void ServerRouting::externalOperation(const Operation & op, Link &)
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{
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}
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void ServerRouting::operation(const Operation &, OpVector &)
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{
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}
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PossessionAuthenticator * PossessionAuthenticator::m_instance = NULL;
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int PossessionAuthenticator::removePossession(const std::string &entity_id)
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{
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return 0;
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}
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LocatedEntity *PossessionAuthenticator::authenticatePossession(const std::string &entity_id,
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const std::string &possess_key)
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{
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return 0;
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}
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Persistence * Persistence::m_instance = NULL;
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Persistence::Persistence() : m_db(*(Database*)0)
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{
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}
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Persistence * Persistence::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Persistence();
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}
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return m_instance;
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}
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void Persistence::putAccount(const Account & ac)
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{
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}
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#include "stubs/rulesets/stubLocatedEntity.h"
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#include "stubs/rulesets/stubEntity.h"
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#include "stubs/rulesets/stubThing.h"
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#include "stubs/rulesets/stubCharacter.h"
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#include "stubs/common/stubLink.h"
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#include "stubs/common/stubBaseWorld.h"
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#include "stubs/common/stubRouter.h"
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Location::Location() : m_loc(0)
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{
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}
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void logEvent(LogEvent lev, const std::string & msg)
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{
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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bool database_flag = false;
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#include <common/Shaker.h>
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Shaker::Shaker()
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{
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}
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std::string Shaker::generateSalt(size_t length)
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{
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return "";
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}
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