mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
534 lines
10 KiB
C++
534 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "IGEntityExerciser.h"
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#include "allOperations.h"
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#include "rulesets/Thing.h"
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#include "rulesets/Domain.h"
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#include "common/const.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/Property_impl.h"
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#include "common/TypeNode.h"
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#include "stubs/common/stubCustom.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/common/stubTypeNode.h"
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#include "stubs/common/stubPropertyManager.h"
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#include "stubs/modules/stubLocation.h"
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#include "stubs/common/stubProperty.h"
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#include "stubs/rulesets/stubSoftProperty.h"
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#include "stubs/rulesets/stubMotion.h"
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#include "stubs/rulesets/stubDomain.h"
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#include "stubs/rulesets/stubTransformsProperty.h"
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#include "stubs/rulesets/stubPropelProperty.h"
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#include "TestDomain.h"
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#include <cstdlib>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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int main()
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{
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Thing e("1", 1);
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TypeNode type("thing");
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e.setType(&type);
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IGEntityExerciser ee(e);
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// Throw an op of every type at the entity
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ee.runOperations();
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// Subscribe the entity to every class of op
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std::set<std::string> opNames;
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ee.addAllOperations(opNames);
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// Throw an op of every type at the entity again now it is subscribed
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ee.runOperations();
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return 0;
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}
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//stubs
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void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
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}
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LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
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{
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return 0;
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::RelayOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return m_properties[name] = prop;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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void Entity::removeDelegate(int class_no, const std::string & delegate)
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return new TestDomain(*this);
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}
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const Domain * Entity::getMovementDomain() const
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{
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return nullptr;
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}
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bool LocatedEntity::isVisibleForOtherEntity(const LocatedEntity* watcher) const
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{
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return true;
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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void Entity::onContainered(const LocatedEntity*)
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{
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}
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void Entity::onUpdated()
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{
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}
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void Entity::callOperation(const Operation & op, OpVector & res)
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{
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}
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void Entity::setType(const TypeNode * t) {
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m_type = t;
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::removeDelegate(int class_no, const std::string & delegate)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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{
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return 0;
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}
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const Domain * LocatedEntity::getMovementDomain() const
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{
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return 0;
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}
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void LocatedEntity::sendWorld(const Operation & op)
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{
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}
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void LocatedEntity::onContainered(const LocatedEntity*)
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains = new LocatedEntitySet;
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}
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}
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void LocatedEntity::changeContainer(LocatedEntity * new_loc)
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{
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assert(m_location.m_loc != 0);
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assert(m_location.m_loc->m_contains != 0);
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m_location.m_loc->m_contains->erase(this);
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if (m_location.m_loc->m_contains->empty()) {
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m_location.m_loc->onUpdated();
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}
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new_loc->makeContainer();
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bool was_empty = new_loc->m_contains->empty();
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new_loc->m_contains->insert(this);
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if (was_empty) {
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new_loc->onUpdated();
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}
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assert(m_location.m_loc->checkRef() > 0);
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LocatedEntity* oldLoc = m_location.m_loc;
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m_location.m_loc = new_loc;
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m_location.m_loc->incRef();
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assert(m_location.m_loc->checkRef() > 0);
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onContainered(oldLoc);
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oldLoc->decRef();
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}
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void LocatedEntity::merge(const MapType & ent)
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{
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}
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void LocatedEntity::addChild(LocatedEntity& childEntity)
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{
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}
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void LocatedEntity::removeChild(LocatedEntity& childEntity)
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{
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}
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void LocatedEntity::setType(const TypeNode* t)
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{
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}
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std::vector<Atlas::Objects::Root> LocatedEntity::getThoughts() const
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{
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return std::vector<Atlas::Objects::Root>();
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}
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std::string LocatedEntity::describeEntity() const
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{
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return "";
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}
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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BaseWorld * BaseWorld::m_instance = 0;
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BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
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m_instance = this;
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}
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BaseWorld::~BaseWorld()
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{
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m_instance = 0;
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}
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LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
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long intId = integerId(id);
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EntityDict::const_iterator I = m_eobjects.find(intId);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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LocatedEntity * BaseWorld::getEntity(long id) const
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{
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EntityDict::const_iterator I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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double BaseWorld::getTime() const
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{
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return 0;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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template <typename FloatT>
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int fromStdVector(Point3D & p, const std::vector<FloatT> & vf)
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{
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if (vf.size() != 3) {
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return -1;
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}
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p[0] = vf[0];
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p[1] = vf[1];
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p[2] = vf[2];
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p.setValid();
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return 0;
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}
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template <typename FloatT>
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int fromStdVector(Vector3D & v, const std::vector<FloatT> & vf)
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{
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if (vf.size() != 3) {
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return -1;
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}
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v[0] = vf[0];
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v[1] = vf[1];
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v[2] = vf[2];
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v.setValid();
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return 0;
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}
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template int fromStdVector<double>(Point3D & p, const std::vector<double> & vf);
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template int fromStdVector<double>(Vector3D & v, const std::vector<double> & vf);
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float squareDistance(const Point3D & u, const Point3D & v)
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{
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return 1.f;
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}
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