cyphesis/client/ClientPropertyManager.h
Erik Ogenvik 7ae19d5038 Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00

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1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CLIENT_CLIENT_PROPERTY_MANAGER_H
#define CLIENT_CLIENT_PROPERTY_MANAGER_H
#include "common/PropertyManager.h"
/// \brief Property manager for the client where no properties are required.
class ClientPropertyManager : public PropertyManager {
public:
ClientPropertyManager() = default;
~ClientPropertyManager() override = default;
PropertyBase * addProperty(const std::string & name, int) override;
};
#endif // CLIENT_CLIENT_PROPERTY_MANAGER_H