cyphesis/common/Change.h
Erik Ogenvik 0ac9f30792 Added a "change" op for when stuff change.
This is used to emit signals about types being changed. It's up to the
clients then to request updates if they need.
2018-04-27 23:12:01 +02:00

47 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2018 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_CHANGE_H
#define COMMON_CHANGE_H
#include <Atlas/Objects/Generic.h>
namespace Atlas {
namespace Objects {
namespace Operation {
extern int CHANGE_NO;
/**
* \brief An operation used to signal to clients when things such as types have changed.
* \ingroup CustomOperations
*/
class Change : public Generic
{
public:
Change()
{
(*this)->setType("change", CHANGE_NO);
}
};
}
}
}
#endif // COMMON_CHANGE_H