cyphesis/common/Inheritance.h
Erik Ogenvik d4604d034d Correctly handled updated type properties.
When a type is updated we now property re-apply modified properties on
affected entities.
2018-04-29 17:21:44 +02:00

84 lines
2.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_INHERITANCE_H
#define COMMON_INHERITANCE_H
#include "Singleton.h"
#include "TypeNode.h"
#include <Atlas/Objects/ObjectsFwd.h>
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
#include <sigc++/signal.h>
class PropertyBase;
typedef std::map<std::string, PropertyBase *> PropertyDict;
typedef std::map<std::string, TypeNode *> TypeNodeDict;
/// \brief Class to manage the inheritance tree for in-game entity types
class Inheritance : public Singleton<Inheritance> {
protected:
const Atlas::Objects::Root noClass;
TypeNodeDict atlasObjects;
public:
Inheritance();
~Inheritance() override;
const TypeNodeDict & getAllObjects() const {
return atlasObjects;
}
const Atlas::Objects::Root & getClass(const std::string & parent);
int updateClass(const std::string & name,
const Atlas::Objects::Root & obj);
const TypeNode * getType(const std::string & parent);
bool hasClass(const std::string & parent);
TypeNode * addChild(const Atlas::Objects::Root & obj);
bool isTypeOf(const std::string & instance,
const std::string & base_type) const;
bool isTypeOf(const TypeNode * instance,
const std::string & base_type) const;
bool isTypeOf(const TypeNode * instance,
const TypeNode * base_type) const;
void flush();
/**
* Emitted when types have been changed.
*/
sigc::signal<void, const std::map<const TypeNode*, TypeNode::PropertiesUpdate>&> typesUpdated;
};
Atlas::Objects::Root atlasOpDefinition(const std::string & name,
const std::string & parent);
Atlas::Objects::Root atlasClass(const std::string & name,
const std::string & parent);
Atlas::Objects::Root atlasType(const std::string & name,
const std::string & parent,
bool abstract = false);
void installStandardObjects(Inheritance & i);
void installCustomOperations(Inheritance & i);
void installCustomEntities(Inheritance & i);
#endif // COMMON_INHERITANCE_H