mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2004 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#include "Property_impl.h"
|
|
|
|
/// \brief Classes that define properties on in world entities
|
|
///
|
|
/// Property classes handle the values of Atlas attributes on in
|
|
/// game entities, ensuring type safety, and encapsulating certain
|
|
/// behavoirs related to the presence and value of the attribute.
|
|
/// A property instance can be associated with an Entity instance
|
|
/// or a class, so it should not store any data specific to any of
|
|
/// the Entity instances it has been applied to. When it is taking effect
|
|
/// on an Entity for the first time, PropertyBase::install() is called
|
|
/// to allow the property to do any setup required, such as install one
|
|
/// or more operation handlers. When the property value must be applied
|
|
/// to an Entity, PropertyBase::apply() is called so that any side effect
|
|
/// of the value can be taken care of.
|
|
/// \defgroup PropertyClasses Entity Property Classes
|
|
|
|
/// \brief Flags used to control properties
|
|
///
|
|
/// The base class PropertyBase has a flag member which can be used to
|
|
/// control or track the property in various ways. The constants in this
|
|
/// group define the masks for these flags.
|
|
/// \defgroup PropertyFlags Entity Property Flags
|
|
|
|
/// \brief Constructor called from classes which inherit from Property
|
|
/// @param flags default value for the Property flags
|
|
PropertyBase::PropertyBase(std::uint32_t flags) : m_flags(flags)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::install(LocatedEntity *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::install(TypeNode *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::remove(LocatedEntity *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::apply(LocatedEntity *)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
Atlas::Message::MapType & ent) const
|
|
{
|
|
get(ent[s]);
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
Atlas::Message::Element val;
|
|
get(val);
|
|
ent->setAttr(s, val);
|
|
}
|
|
|
|
HandlerResult PropertyBase::operation(LocatedEntity *,
|
|
const Operation &,
|
|
OpVector & res)
|
|
{
|
|
return OPERATION_IGNORED;
|
|
}
|
|
|
|
template<>
|
|
void Property<int>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isInt()) {
|
|
this->m_data = static_cast<int>(e.Int());
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<long>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isInt()) {
|
|
this->m_data = e.Int();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<float>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isNum()) {
|
|
this->m_data = static_cast<float>(e.asNum());
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<double>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isNum()) {
|
|
this->m_data = e.asNum();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<std::string>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isString()) {
|
|
this->m_data = e.String();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<Atlas::Message::ListType>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isList()) {
|
|
this->m_data = e.List();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<Atlas::Message::MapType>::set(const Atlas::Message::Element & e)
|
|
{
|
|
// FIXME Merge data?
|
|
if (e.isMap()) {
|
|
this->m_data = e.Map();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<std::string>::add(const std::string & s,
|
|
Atlas::Message::MapType & ent) const
|
|
{
|
|
if (!m_data.empty()) {
|
|
ent[s] = m_data;
|
|
}
|
|
}
|
|
|
|
SoftProperty::SoftProperty(const Atlas::Message::Element & data) :
|
|
PropertyBase(0), m_data(data)
|
|
{
|
|
}
|
|
|
|
int SoftProperty::get(Atlas::Message::Element & val) const
|
|
{
|
|
val = m_data;
|
|
return 0;
|
|
}
|
|
|
|
void SoftProperty::set(const Atlas::Message::Element & val)
|
|
{
|
|
m_data = val;
|
|
}
|
|
|
|
SoftProperty * SoftProperty::copy() const
|
|
{
|
|
return new SoftProperty(*this);
|
|
}
|
|
|
|
int BoolProperty::get(Atlas::Message::Element & ent) const
|
|
{
|
|
ent = hasFlags(flag_bool) ? 1 : 0;
|
|
return 0;
|
|
}
|
|
|
|
void BoolProperty::set(const Atlas::Message::Element & ent)
|
|
{
|
|
if (ent.isInt()) {
|
|
if (ent.Int() == 0) {
|
|
removeFlags(flag_bool);
|
|
} else {
|
|
addFlags(flag_bool);
|
|
}
|
|
}
|
|
}
|
|
|
|
BoolProperty * BoolProperty::copy() const
|
|
{
|
|
return new BoolProperty(*this);
|
|
}
|
|
|
|
bool BoolProperty::isTrue() const
|
|
{
|
|
return hasFlags(flag_bool);
|
|
}
|
|
|
|
|
|
template class Property<int>;
|
|
template class Property<long>;
|
|
template class Property<float>;
|
|
template class Property<double>;
|
|
template class Property<std::string>;
|
|
template class Property<Atlas::Message::ListType>;
|
|
template class Property<Atlas::Message::MapType>;
|
|
|
|
template <> const std::string Property<int>::property_atlastype = "int";
|
|
template <> const std::string Property<long>::property_atlastype = "int";
|
|
template <> const std::string Property<float>::property_atlastype = "float";
|
|
template <> const std::string Property<double>::property_atlastype = "float";
|
|
template <> const std::string Property<std::string>::property_atlastype = "string";
|
|
template <> const std::string Property<Atlas::Message::ListType>::property_atlastype = "list";
|
|
template <> const std::string Property<Atlas::Message::MapType>::property_atlastype = "map";
|