mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
184 lines
6.6 KiB
C++
184 lines
6.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_PROPERTY_H
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#define COMMON_PROPERTY_H
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#include "OperationRouter.h"
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#include <Atlas/Message/Element.h>
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class LocatedEntity;
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class TypeNode;
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/// \brief Interface for Entity properties
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///
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/// \ingroup PropertyClasses
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class PropertyBase {
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protected:
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/// \brief Flags indicating how this Property should be handled
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std::uint32_t m_flags;
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explicit PropertyBase(std::uint32_t flags = 0);
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PropertyBase(const PropertyBase &) = default;
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public:
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virtual ~PropertyBase() = default;
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/// \brief Accessor for Property flags
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std::uint32_t flags() const { return m_flags; }
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/// \brief Accessor for Property flags
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std::uint32_t & flags() { return m_flags; }
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void addFlags(std::uint32_t flags) { m_flags |= flags; }
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void removeFlags(std::uint32_t flags) { m_flags &= ~flags; }
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bool hasFlags(std::uint32_t flags) const { return (m_flags & flags) != 0; }
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/// \brief Install this property on an entity
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///
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/// Called whenever an Entity gains this property for the first time
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virtual void install(LocatedEntity *, const std::string &);
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/// \brief Install this property on a type
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///
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/// Called whenever a TypeNode gains this property for the first time
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virtual void install(TypeNode *, const std::string &);
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/// \brief Remove this property from an entity.
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///
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/// Called whenever the property is removed or the entity is shutting down.
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virtual void remove(LocatedEntity *, const std::string & name);
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/// \brief Apply whatever effect this property has on an Entity
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///
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/// Called whenever the value of this property should affect an Entity
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virtual void apply(LocatedEntity *);
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/// \brief Copy the value of the property into an Atlas Message
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virtual int get(Atlas::Message::Element & val) const = 0;
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/// \brief Read the value of the property from an Atlas Message
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virtual void set(const Atlas::Message::Element & val) = 0;
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/// \brief Add the value as an attribute to an Atlas map
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virtual void add(const std::string & key, Atlas::Message::MapType & map) const;
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/// \brief Add the value as an attribute to an Atlas entity
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virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const;
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/// \brief Handle an operation
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virtual HandlerResult operation(LocatedEntity *,
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const Operation &,
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OpVector &);
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/// \brief Create a copy of this instance
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///
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/// The copy should have exactly the same type, and the same value
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virtual PropertyBase * copy() const = 0;
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};
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/// \brief Flag indicating data has been written to permanent store
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/// \ingroup PropertyFlags
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static const std::uint32_t per_clean = 1u << 0u;
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/// \brief Flag indicating data should never be persisted
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/// \ingroup PropertyFlags
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static const std::uint32_t per_ephem = 1u << 1u;
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/// \brief Flag indicating data has been stored initially
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/// \ingroup PropertyFlags
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static const std::uint32_t per_seen = 1u << 2u;
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/// \brief Flag mask indicating data should not be written to store
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/// \ingroup PropertyFlags
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static const std::uint32_t per_mask = per_clean | per_ephem;
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/// \brief Flag indicating data is not visible
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/// \ingroup PropertyFlags
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static const std::uint32_t vis_hidden = 1u << 3u;
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/// \brief Flag indicating data is server internal
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/// \ingroup PropertyFlags
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static const std::uint32_t vis_internal = 1u << 4u;
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/// \brief Flag mask indicating data should be be perceptable
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/// \ingroup PropertyFlags
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static const std::uint32_t vis_mask = vis_hidden | vis_internal;
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/// \brief Flag set to indicate this is a class property, and has no instance
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/// \ingroup PropertyFlags
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static const std::uint32_t flag_class = 1u << 5u;
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/// \brief Flag used for boolean properties
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/// \ingroup PropertyFlags
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static const std::uint32_t flag_bool = 1u << 6u;
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/// \brief Flag used to mark properties whose state has not been broadcast
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/// \ingroup PropertyFlags
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static const std::uint32_t flag_unsent = 1u << 7u;
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/// \brief Flag used to mark properties which must be instance properties
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/// \ingroup PropertyFlags
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/// Typically this will be because they have per-entity state which cannot
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/// be handled on a class property.
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static const std::uint32_t flag_instance = 1u << 8u;
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/// \brief Entity property template for properties with single data values
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/// \ingroup PropertyClasses
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template <typename T>
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class Property : public PropertyBase {
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protected:
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/// \brief Reference to variable holding the value of this Property
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T m_data;
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Property(const Property<T> &) = default;
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public:
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static const std::string property_atlastype;
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explicit Property(unsigned int flags = 0);
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const T & data() const { return this->m_data; }
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T & data() { return this->m_data; }
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int get(Atlas::Message::Element & val) const override;
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void set(const Atlas::Message::Element &) override;
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void add(const std::string & key, Atlas::Message::MapType & map) const override;
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void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const override;
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Property<T> * copy() const override;
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};
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/// \brief Entity property that can store any Atlas value
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/// \ingroup PropertyClasses
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class SoftProperty : public PropertyBase {
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protected:
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Atlas::Message::Element m_data;
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public:
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SoftProperty() = default;
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explicit SoftProperty(const Atlas::Message::Element & data);
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int get(Atlas::Message::Element & val) const override ;
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void set(const Atlas::Message::Element & val) override ;
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SoftProperty * copy() const override;
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};
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class BoolProperty : public PropertyBase {
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public:
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static constexpr const char* property_atlastype = "int";
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explicit BoolProperty() = default;
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int get(Atlas::Message::Element & val) const override;
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void set(const Atlas::Message::Element & val) override;
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BoolProperty * copy() const override;
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bool isTrue() const;
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};
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#endif // COMMON_PROPERTY_H
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