cyphesis/common/ScriptKit.h
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

40 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_SCRIPT_KIT_H
#define COMMON_SCRIPT_KIT_H
#include <string>
/// \brief Factory interface for creating scripts to attach to in game
/// entity objects.
template <class T>
class ScriptKit {
public:
virtual ~ScriptKit() = default;
/// \brief Accessor for package name
virtual const std::string & package() const = 0;
/// \brief Add a script to an entity
virtual int addScript(T * entity) const = 0;
/// \brief Reload the underlying class object from the script on disk
virtual int refreshClass() = 0;
};
#endif // COMMON_SCRIPT_KIT_H