mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
When a type is updated we now property re-apply modified properties on affected entities.
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2007 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_TYPE_NODE_H
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#define COMMON_TYPE_NODE_H
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <iostream>
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#include <map>
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#include <set>
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#include <string>
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class PropertyBase;
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typedef std::map<std::string, PropertyBase *> PropertyDict;
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/// \brief Entry in the type hierarchy for in-game entity classes.
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class TypeNode {
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protected:
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/// \brief name
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const std::string m_name;
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/// \brief property defaults
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PropertyDict m_defaults;
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/// \brief type description
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Atlas::Objects::Root m_description;
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/// \brief parent node
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const TypeNode * m_parent;
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public:
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struct PropertiesUpdate {
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std::set<std::string> newProps;
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std::set<std::string> removedProps;
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std::set<std::string> changedProps;
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};
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explicit TypeNode(const std::string &);
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TypeNode(const std::string &, const Atlas::Objects::Root &);
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~TypeNode();
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/// \brief injects a new property and updated the m_description
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void injectProperty(const std::string&, PropertyBase*);
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/// \brief add the class properties for this type from Atlas attributes
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void addProperties(const Atlas::Message::MapType & attributes);
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/// \brief update the class properties for this type from Atlas attributes
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TypeNode::PropertiesUpdate updateProperties(const Atlas::Message::MapType & attributes);
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/// \brief check if this type inherits from another
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bool isTypeOf(const std::string & base_type) const;
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/// \brief check if this type inherits from another
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bool isTypeOf(const TypeNode * base_type) const;
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/// \brief const accessor for name
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const std::string & name() const {
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return m_name;
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}
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/// \brief const accessor for property defaults
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const PropertyDict & defaults() const {
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return m_defaults;
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}
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/// \brief accessor for type description
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Atlas::Objects::Root & description() {
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return m_description;
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}
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/// \brief const accessor for type description
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const Atlas::Objects::Root & description() const {
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return m_description;
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}
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/// \brief const accessor for parent node
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const TypeNode * parent() const {
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return m_parent;
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}
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/// \brief set the parent node
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void setParent(const TypeNode * parent) {
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m_parent = parent;
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}
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};
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#endif // COMMON_TYPE_NODE_H
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