cyphesis/server/Admin.h
2018-04-25 21:05:59 +02:00

73 lines
2.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ADMIN_H
#define SERVER_ADMIN_H
#include "Account.h"
#include <sigc++/connection.h>
#include <Atlas/Objects/SmartPtr.h>
/// \brief This is a class for handling users with administrative priveleges
class Admin : public Account {
protected:
LocatedEntity * createCharacterEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &,
const Atlas::Objects::Root &) override;
int characterError(const Operation & op,
const Atlas::Objects::Root & ent,
OpVector & res) const override;
void createObject(const std::string &,
const Atlas::Objects::Root &,
const Operation &,
OpVector &) override;
void opDispatched(Operation op);
/// \brief Sets an attribute on the admin instance itself.
void setAttribute(const Atlas::Objects::Root& arg);
/// \brief Connection used to monitor the in-game operations
sigc::connection m_monitorConnection;
public:
Admin(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId);
~Admin() override;
const char * getType() const override;
void addToMessage(Atlas::Message::MapType &) const override ;
void addToEntity(const Atlas::Objects::Entity::RootEntity &) const override;
void LogoutOperation(const Operation &, OpVector &) override;
void GetOperation(const Operation &, OpVector &) override;
void SetOperation(const Operation &, OpVector &) override;
void OtherOperation(const Operation &, OpVector &) override;
void customMonitorOperation(const Operation &, OpVector &);
friend class Admintest;
};
#endif // SERVER_ADMIN_H