mirror of
https://github.com/worldforge/cyphesis
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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_ADMIN_H
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#define SERVER_ADMIN_H
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#include "Account.h"
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#include <sigc++/connection.h>
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#include <Atlas/Objects/SmartPtr.h>
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/// \brief This is a class for handling users with administrative priveleges
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class Admin : public Account {
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protected:
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LocatedEntity * createCharacterEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &) override;
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int characterError(const Operation & op,
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const Atlas::Objects::Root & ent,
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OpVector & res) const override;
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void createObject(const std::string &,
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const Atlas::Objects::Root &,
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const Operation &,
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OpVector &) override;
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void opDispatched(Operation op);
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/// \brief Sets an attribute on the admin instance itself.
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void setAttribute(const Atlas::Objects::Root& arg);
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/// \brief Connection used to monitor the in-game operations
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sigc::connection m_monitorConnection;
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public:
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Admin(Connection * conn, const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId);
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~Admin() override;
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const char * getType() const override;
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void addToMessage(Atlas::Message::MapType &) const override ;
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void addToEntity(const Atlas::Objects::Entity::RootEntity &) const override;
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void LogoutOperation(const Operation &, OpVector &) override;
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void GetOperation(const Operation &, OpVector &) override;
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void SetOperation(const Operation &, OpVector &) override;
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void OtherOperation(const Operation &, OpVector &) override;
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void customMonitorOperation(const Operation &, OpVector &);
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friend class Admintest;
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};
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#endif // SERVER_ADMIN_H
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