cyphesis/tests/AreaPropertyIntegration.cpp
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

293 lines
6.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/AreaProperty.h"
#include "rulesets/Entity.h"
#include "common/TypeNode.h"
using Atlas::Message::ListType;
using Atlas::Message::MapType;
// Check what happens when two instance of a type both instantiate
// this property when there is a script. The underlying instance of
// Shape needs to be copied
class AreaPropertyintegration : public Cyphesis::TestBase
{
private:
TypeNode * m_char_type;
PropertyBase * m_char_property;
Entity * m_char1;
Entity * m_char2;
public:
AreaPropertyintegration();
void setup();
void teardown();
void test_copy();
};
AreaPropertyintegration::AreaPropertyintegration()
{
ADD_TEST(AreaPropertyintegration::test_copy);
}
void AreaPropertyintegration::setup()
{
m_char_type = new TypeNode("char_type");
m_char_property = new AreaProperty;
m_char_property->addFlags(flag_class);
m_char_property->set(
MapType{
std::make_pair("shape", MapType{
std::make_pair("type", "polygon"),
std::make_pair("points", ListType(3, ListType(2, 1.f)))
})
}
);
m_char_type->injectProperty("char_type", m_char_property);
m_char1 = new Entity("1", 1);
m_char1->setType(m_char_type);
m_char_property->install(m_char1, "char_prop");
m_char_property->apply(m_char1);
m_char1->propertyApplied("char_prop", *m_char_property);
m_char2 = new Entity("2", 2);
m_char2->setType(m_char_type);
m_char_property->install(m_char2, "char_prop");
m_char_property->apply(m_char2);
m_char2->propertyApplied("char_prop", *m_char_property);
}
void AreaPropertyintegration::teardown()
{
delete m_char1;
delete m_char2;
delete m_char_type;
}
void AreaPropertyintegration::test_copy()
{
AreaProperty * pb =
m_char1->modPropertyClass<AreaProperty>("char_type");
ASSERT_NOT_EQUAL(pb, m_char_property);
}
int main()
{
AreaPropertyintegration t;
return t.run();
}
// stubs
#include "common/log.h"
const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner, LocatedEntity**)
{
return 0;
}
// stubs
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/BaseWorld.h"
#include "common/log.h"
#include "common/PropertyManager.h"
#include "common/TypeNode.h"
#include "rulesets/DomainProperty.h"
#include "stubs/common/stubCustom.h"
#include "stubs/rulesets/stubDomain.h"
#include "stubs/rulesets/stubDomainProperty.h"
#include "stubs/common/stubVariable.h"
#include "stubs/common/stubMonitors.h"
#include "stubs/common/stubProperty.h"
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
void Location::addToMessage(Atlas::Message::MapType & omap) const
{
}
Location::Location() : m_loc(0)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::~TypeNode()
{
PropertyDict::const_iterator I = m_defaults.begin();
PropertyDict::const_iterator Iend = m_defaults.end();
for (; I != Iend; ++I) {
delete I->second;
}
}
void TypeNode::injectProperty(const std::string& name,
PropertyBase* p)
{
m_defaults[name] = p;
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
#include "stubs/common/stubPropertyManager.h"
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}