cyphesis/tests/BaseMindTest.cpp
Erik Ogenvik 7ae19d5038 Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00

333 lines
7.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/BaseMind.h"
#include "common/Unseen.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
class BaseMindtest : public Cyphesis::TestBase
{
protected:
BaseMind * bm;
public:
BaseMindtest();
void setup();
void teardown();
void test_getMap();
void test_getTime();
void test_sleep();
void test_awake();
void test_operation();
void test_sightOperation();
void test_sightCreateOperation();
void test_sightDeleteOperation();
void test_sightMoveOperation();
void test_sightSetOperation();
void test_soundOperation();
void test_appearanceOperation();
void test_disappearanceOperation();
void test_unseenOperation();
};
BaseMindtest::BaseMindtest()
{
ADD_TEST(BaseMindtest::test_getMap);
ADD_TEST(BaseMindtest::test_getTime);
ADD_TEST(BaseMindtest::test_sleep);
ADD_TEST(BaseMindtest::test_awake);
ADD_TEST(BaseMindtest::test_operation);
ADD_TEST(BaseMindtest::test_sightOperation);
ADD_TEST(BaseMindtest::test_sightCreateOperation);
ADD_TEST(BaseMindtest::test_sightDeleteOperation);
ADD_TEST(BaseMindtest::test_sightMoveOperation);
ADD_TEST(BaseMindtest::test_sightSetOperation);
ADD_TEST(BaseMindtest::test_soundOperation);
ADD_TEST(BaseMindtest::test_appearanceOperation);
ADD_TEST(BaseMindtest::test_disappearanceOperation);
ADD_TEST(BaseMindtest::test_unseenOperation);
}
void BaseMindtest::setup()
{
bm = new BaseMind("1", 1);
}
void BaseMindtest::teardown()
{
delete bm;
}
void BaseMindtest::test_getMap()
{
(void)bm->getMap();
}
void BaseMindtest::test_getTime()
{
(void)bm->getTime();
}
void BaseMindtest::test_sleep()
{
bm->sleep();
ASSERT_TRUE(!bm->isAwake());
}
void BaseMindtest::test_awake()
{
bm->awake();
ASSERT_TRUE(bm->isAwake());
}
void BaseMindtest::test_operation()
{
OpVector res;
Atlas::Objects::Operation::Get g;
bm->operation(g, res);
}
void BaseMindtest::test_sightOperation()
{
OpVector res;
Atlas::Objects::Operation::Sight op;
bm->operation(op, res);
op->setArgs1(Atlas::Objects::Entity::Anonymous());
bm->operation(op, res);
op->setArgs1(Atlas::Objects::Entity::RootEntity(0));
bm->operation(op, res);
op->setArgs1(Atlas::Objects::Operation::Get());
bm->operation(op, res);
}
void BaseMindtest::test_sightCreateOperation()
{
Atlas::Objects::Operation::Create sub_op;
Atlas::Objects::Operation::Sight op;
op->setArgs1(sub_op);
OpVector res;
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous());
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous(0));
bm->operation(op, res);
}
void BaseMindtest::test_sightDeleteOperation()
{
Atlas::Objects::Operation::Delete sub_op;
Atlas::Objects::Operation::Sight op;
op->setArgs1(sub_op);
OpVector res;
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous());
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous(0));
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
arg->setId("2");
sub_op->setArgs1(arg);
bm->operation(op, res);
}
void BaseMindtest::test_sightMoveOperation()
{
Atlas::Objects::Operation::Move sub_op;
Atlas::Objects::Operation::Sight op;
op->setArgs1(sub_op);
OpVector res;
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous());
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous(0));
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
arg->setId("2");
sub_op->setArgs1(arg);
bm->operation(op, res);
}
void BaseMindtest::test_sightSetOperation()
{
Atlas::Objects::Operation::Set sub_op;
Atlas::Objects::Operation::Sight op;
op->setArgs1(sub_op);
OpVector res;
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous());
bm->operation(op, res);
sub_op->setArgs1(Atlas::Objects::Entity::Anonymous(0));
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
arg->setId("2");
sub_op->setArgs1(arg);
bm->operation(op, res);
}
void BaseMindtest::test_soundOperation()
{
OpVector res;
Atlas::Objects::Operation::Sound op;
bm->operation(op, res);
op->setArgs1(Atlas::Objects::Operation::Get());
bm->operation(op, res);
}
void BaseMindtest::test_appearanceOperation()
{
OpVector res;
Atlas::Objects::Operation::Appearance op;
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
op->setArgs1(arg);
bm->operation(op, res);
arg->setId("2");
bm->operation(op, res);
arg->setStamp(0);
bm->operation(op, res);
arg->setStamp(23);
bm->operation(op, res);
}
void BaseMindtest::test_disappearanceOperation()
{
OpVector res;
Atlas::Objects::Operation::Disappearance op;
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
op->setArgs1(arg);
bm->operation(op, res);
arg->setId("2");
bm->operation(op, res);
}
void BaseMindtest::test_unseenOperation()
{
OpVector res;
Atlas::Objects::Operation::Unseen op;
bm->operation(op, res);
Atlas::Objects::Entity::Anonymous arg;
op->setArgs1(arg);
bm->operation(op, res);
arg->setId("2");
bm->operation(op, res);
}
int main()
{
BaseMindtest t;
return t.run();
}
// stubs
#include "rulesets/Script.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/TypeNode.h"
#include "stubs/common/stubCustom.h"
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubInheritance.h"
#include "stubs/rulesets/stubMemEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/rulesets/stubScript.h"
#include "stubs/modules/stubLocation.h"
DateTime::DateTime(int t)
{
}
void DateTime::update(int t)
{
}
void WorldTime::initTimeInfo()
{
}
#include "stubs/common/stubTypeNode.h"
void log(LogLevel lvl, const std::string & msg)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
static inline WFMath::CoordType sqr(WFMath::CoordType x)
{
return x * x;
}
WFMath::CoordType squareDistance(const Point3D & u, const Point3D & v)
{
return (sqr(u.x() - v.x()) + sqr(u.y() - v.y()) + sqr(u.z() - v.z()));
}