mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
508 lines
11 KiB
C++
508 lines
11 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Anthony Pesce
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "server/Connection.h"
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#include "server/ServerRouting.h"
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#include "rulesets/ExternalMind.h"
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#include "rulesets/ExternalProperty.h"
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#include "rulesets/Character.h"
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#include "common/CommSocket.h"
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#include "common/Shaker.h"
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#include "common/PropertyManager.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/const.h"
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#include <cstdio>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using String::compose;
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bool database_flag = false;
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int salt_length = -1;
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class ConnectionShakerintegration : public Cyphesis::TestBase
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{
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private:
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long m_id_counter;
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ServerRouting * m_server;
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Connection * m_connection;
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public:
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ConnectionShakerintegration();
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void setup();
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void teardown();
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void testShaker();
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};
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ConnectionShakerintegration::ConnectionShakerintegration() : m_id_counter(0L),
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m_server(0),
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m_connection(0)
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{
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ADD_TEST(ConnectionShakerintegration::testShaker);
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}
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void ConnectionShakerintegration::testShaker()
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{
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ASSERT_NOT_NULL(m_connection);
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m_connection->addNewAccount("player",
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"testuser",
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"testpassword");
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ASSERT_EQUAL(salt_length, 16);
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}
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void ConnectionShakerintegration::setup()
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{
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m_server = new ServerRouting(*(BaseWorld*)0,
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"b88aa6d3-44b4-40bd-bfa9-8db00045bdc0",
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"0f1fc7cb-5ab1-45c1-b0d3-ae49205ea437",
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compose("%1", m_id_counter), m_id_counter++,
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compose("%1", m_id_counter), m_id_counter++);
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m_connection = new Connection(*(CommSocket*)0,
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*m_server,
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"test_addr",
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compose("%1", m_id_counter), m_id_counter++);
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}
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void ConnectionShakerintegration::teardown()
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{
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delete m_server;
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delete m_connection;
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}
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int main()
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{
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ConnectionShakerintegration t;
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return t.run();
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}
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// Stubs
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#include "server/Lobby.h"
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#include "server/Player.h"
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#include "common/Inheritance.h"
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#include "stubs/common/stubLink.h"
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using Atlas::Objects::Root;
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bool restricted_flag;
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namespace Atlas { namespace Objects { namespace Operation {
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int UPDATE_NO = -1;
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} } }
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CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { }
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CommSocket::~CommSocket()
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{
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}
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int CommSocket::flush()
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{
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return 0;
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}
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#include "stubs/server/stubPlayer.h"
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Account::Account(Connection * conn,
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const std::string & uname,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
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{
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}
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const char * Account::getType() const
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{
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return "testaccount";
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}
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void Account::store() const
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{
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}
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bool Account::isPersisted() const {
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return true;
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}
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void Account::addToMessage(Atlas::Message::MapType &) const
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{
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}
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void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
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{
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}
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void Account::createObject(const std::string & type_str,
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const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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}
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LocatedEntity * Account::createCharacterEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &)
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{
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return 0;
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}
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void Account::externalOperation(const Operation &, Link &)
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{
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}
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void Account::operation(const Operation &, OpVector &)
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{
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}
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void Account::LogoutOperation(const Operation &, OpVector &)
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{
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}
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void Account::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Account::SetOperation(const Operation &, OpVector &)
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{
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}
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void Account::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Account::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Account::LookOperation(const Operation &, OpVector &)
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{
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}
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void Account::GetOperation(const Operation &, OpVector &)
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{
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}
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void Account::OtherOperation(const Operation &, OpVector &)
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{
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}
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ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
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Connection *c) :
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Router(id, iid),
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m_connection(c)
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{
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}
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ServerRouting::ServerRouting(BaseWorld & wrld,
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const std::string & ruleset,
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const std::string & name,
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const std::string & id, long intId,
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const std::string & lId, long lIntId) :
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Router(id, intId),
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m_svrRuleset(ruleset), m_svrName(name),
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m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
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{
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}
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ServerRouting::~ServerRouting()
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{
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}
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void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void ServerRouting::externalOperation(const Operation &, Link &)
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{
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}
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void ServerRouting::operation(const Operation &, OpVector &)
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{
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}
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Account * ServerRouting::getAccountByName(const std::string & username)
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{
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return 0;
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}
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void ServerRouting::addAccount(Account * a)
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{
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}
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Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
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Router(id, intId),
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m_server(s)
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{
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}
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Lobby::~Lobby()
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{
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}
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void Lobby::delAccount(Account * ac)
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{
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}
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void Lobby::addToMessage(MapType & omap) const
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{
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}
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void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void Lobby::addAccount(Account * ac)
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{
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}
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void Lobby::externalOperation(const Operation &, Link &)
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{
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}
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void Lobby::operation(const Operation & op, OpVector & res)
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{
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}
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ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
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m_link(0), m_entity(e)
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{
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}
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void ExternalMind::externalOperation(const Operation & op, Link &)
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{
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}
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void ExternalMind::operation(const Operation & op, OpVector & res)
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{
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}
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ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
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{
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}
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int ExternalProperty::get(Atlas::Message::Element & val) const
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{
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return 0;
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}
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void ExternalProperty::set(const Atlas::Message::Element & val)
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{
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}
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void ExternalProperty::add(const std::string & s,
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Atlas::Message::MapType & map) const
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{
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}
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void ExternalProperty::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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ExternalProperty * ExternalProperty::copy() const
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{
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return 0;
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}
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const std::string & ExternalMind::connectionId()
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{
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assert(m_link != 0);
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return m_link->getId();
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}
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void ExternalMind::linkUp(Link * c)
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{
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m_link = c;
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}
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#include "stubs/rulesets/stubCharacter.h"
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#include "stubs/rulesets/stubThing.h"
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#include "stubs/rulesets/stubEntity.h"
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#include "stubs/rulesets/stubLocatedEntity.h"
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#include "stubs/server/stubExternalMindsManager.h"
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#include "stubs/server/stubExternalMindsConnection.h"
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#include "stubs/common/stubOperationsDispatcher.h"
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void Router::error(const Operation & op,
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const std::string & errstring,
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OpVector & res,
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const std::string & to) const
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{
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}
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void Router::clientError(const Operation & op,
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const std::string & errstring,
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OpVector & res,
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const std::string & to) const
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{
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}
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Location::Location() : m_loc(0)
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{
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}
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PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
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{
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}
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void PropertyBase::install(LocatedEntity *, const std::string & name)
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{
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}
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void PropertyBase::install(TypeNode *, const std::string & name)
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{
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}
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void PropertyBase::remove(LocatedEntity *, const std::string & name)
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{
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}
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void PropertyBase::apply(LocatedEntity *)
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{
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}
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void PropertyBase::add(const std::string & s,
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Atlas::Message::MapType & ent) const
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{
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}
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void PropertyBase::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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HandlerResult PropertyBase::operation(LocatedEntity *,
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const Operation &,
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OpVector &)
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{
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return OPERATION_IGNORED;
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}
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#ifndef STUB_Inheritance_getClass
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#define STUB_Inheritance_getClass
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const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent)
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{
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return noClass;}
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#endif //STUB_Inheritance_getClass
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#ifndef STUB_Inheritance_getType
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#define STUB_Inheritance_getType
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const TypeNode* Inheritance::getType(const std::string & parent)
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{
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TypeNodeDict::const_iterator I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
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return 0;
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}
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return I->second;}
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#endif //STUB_Inheritance_getType
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#include "stubs/common/stubInheritance.h"
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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void hash_password(const std::string & pwd, const std::string & salt,
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std::string & hash )
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{
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salt_length=salt.length();
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}
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void logEvent(LogEvent lev, const std::string & msg)
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{
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}
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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static long idGenerator = 0;
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long newId(std::string & id)
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{
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static char buf[32];
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long new_id = ++idGenerator;
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sprintf(buf, "%ld", new_id);
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id = buf;
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assert(!id.empty());
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return new_id;
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}
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void addToEntity(const Vector3D & v, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = v[0];
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vd[1] = v[1];
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vd[2] = v[2];
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}
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int check_password(const std::string & pwd, const std::string & hash)
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{
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return 0;
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}
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