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https://github.com/worldforge/cyphesis
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For now we reload all scripts. We should be smarter and only reload those scripts which are affected though.
317 lines
7.5 KiB
C++
317 lines
7.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2013 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "rulesets/Entity.h"
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#include "rulesets/DecaysProperty.h"
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#include "common/OperationRouter.h"
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#include "common/PropertyFactory_impl.h"
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#include "common/BaseWorld.h"
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#include <Atlas/Objects/Operation.h>
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using Atlas::Message::MapType;
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using Atlas::Objects::Operation::Delete;
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class TestWorld : public BaseWorld {
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public:
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explicit TestWorld(LocatedEntity& e) : BaseWorld(e) {
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}
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virtual bool idle() { return false; }
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virtual LocatedEntity * addEntity(LocatedEntity * ent) {
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return 0;
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}
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virtual LocatedEntity * addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &) {
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return 0;
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}
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void delEntity(LocatedEntity * obj) {}
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int createSpawnPoint(const Atlas::Message::MapType & data,
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LocatedEntity *) { return 0; }
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int removeSpawnPoint(LocatedEntity *) {return 0; }
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int getSpawnList(Atlas::Message::ListType & data) { return 0; }
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LocatedEntity * spawnNewEntity(const std::string & name,
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const std::string & type,
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const Atlas::Objects::Entity::RootEntity & desc) {
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return addNewEntity(type, desc);
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}
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virtual int moveToSpawn(const std::string & name,
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Location& location) {return 0;}
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virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
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virtual Task * activateTask(const std::string &, const std::string &,
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LocatedEntity *, LocatedEntity &) { return 0; }
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virtual ArithmeticScript * newArithmetic(const std::string &,
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LocatedEntity *) {
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return 0;
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}
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virtual void message(const Operation & op, LocatedEntity & ent) {
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}
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virtual void messageToClients(const Atlas::Objects::Operation::RootOperation &) {}
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virtual LocatedEntity * findByName(const std::string & name) { return 0; }
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virtual LocatedEntity * findByType(const std::string & type) { return 0; }
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virtual void addPerceptive(LocatedEntity *) { }
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};
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class DecaysPropertyintegration : public Cyphesis::TestBase
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{
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private:
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Entity * m_world;
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Entity * m_entity;
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PropertyBase * m_property;
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public:
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DecaysPropertyintegration();
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void setup();
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void teardown();
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void test_handler();
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};
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DecaysPropertyintegration::DecaysPropertyintegration()
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{
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ADD_TEST(DecaysPropertyintegration::test_handler);
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}
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void DecaysPropertyintegration::setup()
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{
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m_world = new Entity("0", 0);
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new TestWorld(*m_world);
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m_entity = new Entity("1", 1);
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m_entity->m_location.m_loc = m_world;
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PropertyFactory<DecaysProperty> decays_property_factory;
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m_property = decays_property_factory.newProperty();
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m_property->install(m_entity, "decays");
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m_entity->setProperty("decays", m_property);
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}
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void DecaysPropertyintegration::teardown()
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{
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delete m_entity;
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}
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void DecaysPropertyintegration::test_handler()
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{
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Delete d;
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OpVector res;
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m_entity->operation(d, res);
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ASSERT_EQUAL(res.size(), 1u);
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const Operation & reply = res.front();
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ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::CREATE_NO);
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ASSERT_EQUAL(reply->getTo(), m_world->getId());
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}
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int main()
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{
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DecaysPropertyintegration t;
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return t.run();
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}
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// stubs
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#include "rulesets/AtlasProperties.h"
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#include "rulesets/Domain.h"
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#include "rulesets/Script.h"
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#include "common/BaseWorld.h"
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#include "common/id.h"
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#include "common/PropertyManager.h"
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#include "physics/Vector3D.h"
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#include "rulesets/DomainProperty.h"
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#include "stubs/common/stubCustom.h"
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#include "stubs/rulesets/stubDomain.h"
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#include "stubs/rulesets/stubDomainProperty.h"
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#include "stubs/common/stubVariable.h"
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#include "stubs/common/stubMonitors.h"
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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BaseWorld * BaseWorld::m_instance = 0;
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BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
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m_instance = this;
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}
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BaseWorld::~BaseWorld()
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{
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m_instance = 0;
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}
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LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
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long intId = integerId(id);
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EntityDict::const_iterator I = m_eobjects.find(intId);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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LocatedEntity * BaseWorld::getEntity(long id) const
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{
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EntityDict::const_iterator I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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bool Script::operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res)
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{
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return false;
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}
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void Script::hook(const std::string & function, LocatedEntity * entity)
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{
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}
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void Location::addToMessage(MapType & omap) const
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{
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}
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Location::Location() : m_loc(0)
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{
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}
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void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
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m_data(data)
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{
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}
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int IdProperty::get(Atlas::Message::Element & e) const
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{
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return 0;
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}
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void IdProperty::set(const Atlas::Message::Element & e)
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{
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}
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void IdProperty::add(const std::string & key,
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Atlas::Message::MapType & ent) const
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{
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}
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void IdProperty::add(const std::string & key,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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IdProperty * IdProperty::copy() const
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{
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return 0;
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}
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ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
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PropertyBase(per_ephem), m_data(data)
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{
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}
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int ContainsProperty::get(Atlas::Message::Element & e) const
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{
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return 0;
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}
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void ContainsProperty::set(const Atlas::Message::Element & e)
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{
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}
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void ContainsProperty::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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ContainsProperty * ContainsProperty::copy() const
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{
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return 0;
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}
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PropertyKit::~PropertyKit()
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{
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}
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#include "stubs/common/stubPropertyManager.h"
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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