cyphesis/tests/EntityFactoryTest.cpp
2018-05-10 00:21:30 +02:00

187 lines
4.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "server/EntityFactory.h"
#include "rulesets/Creator.h"
#include "rulesets/Plant.h"
#include "rulesets/Stackable.h"
#include "rulesets/World.h"
#include "common/ScriptKit.h"
#include "common/TypeNode.h"
#include <Atlas/Objects/Entity.h>
#include <cassert>
class TestScriptFactory : public ScriptKit<LocatedEntity> {
protected:
std::string m_package;
public:
virtual const std::string & package() const {
return m_package;
}
virtual int addScript(LocatedEntity * entity) const {
return 0;
}
virtual int refreshClass() {
return 0;
}
};
class EntityFactorytest : public Cyphesis::TestBase
{
private:
EntityFactoryBase * m_ek;
public:
EntityFactorytest();
void setup();
void teardown();
void test_newEntity();
void test_destructor();
void test_updateProperties();
void test_updateProperties_child();
};
EntityFactorytest::EntityFactorytest()
{
ADD_TEST(EntityFactorytest::test_newEntity);
ADD_TEST(EntityFactorytest::test_destructor);
ADD_TEST(EntityFactorytest::test_updateProperties);
ADD_TEST(EntityFactorytest::test_updateProperties_child);
}
void EntityFactorytest::setup()
{
m_ek = new EntityFactory<Thing>;
m_ek->m_type = new TypeNode("foo");
}
void EntityFactorytest::teardown()
{
delete m_ek->m_type;
delete m_ek;
}
void EntityFactorytest::test_newEntity()
{
LocatedEntity * e = m_ek->newEntity("1", 1, Atlas::Objects::Entity::RootEntity(), nullptr);
ASSERT_NOT_NULL(e);
}
void EntityFactorytest::test_destructor()
{
m_ek->m_scriptFactory = new TestScriptFactory;
}
void EntityFactorytest::test_updateProperties()
{
std::map<const TypeNode*, TypeNode::PropertiesUpdate> changes;
m_ek->updateProperties(changes);
}
void EntityFactorytest::test_updateProperties_child()
{
EntityFactory<Thing> * ekc = new EntityFactory<Thing>;
ekc->m_type = m_ek->m_type;
ekc->m_classAttributes.insert(std::make_pair("foo", "value"));
m_ek->m_children.insert(ekc);
std::map<const TypeNode*, TypeNode::PropertiesUpdate> changes;
m_ek->updateProperties(changes);
assert(ekc->m_attributes.find("foo") != ekc->m_attributes.end());
}
int main()
{
EntityFactorytest t;
return t.run();
}
// stubs
Stackable::Stackable(const std::string & id, long intId) :
Thing(id, intId), m_num(1)
{
// m_properties["num"] = new Property<int>(m_num, 0);
}
Stackable::~Stackable()
{
}
void Stackable::CombineOperation(const Operation & op, OpVector & res)
{
}
void Stackable::DivideOperation(const Operation & op, OpVector & res)
{
}
Plant::Plant(const std::string & id, long intId) :
Thing(id, intId), m_nourishment(0)
{
}
Plant::~Plant()
{
}
void Plant::NourishOperation(const Operation & op, OpVector & res)
{
}
void Plant::TickOperation(const Operation & op, OpVector & res)
{
}
void Plant::TouchOperation(const Operation & op, OpVector & res)
{
}
#include "stubs/rulesets/stubCreator.h"
#include "stubs/rulesets/stubCharacter.h"
#include "stubs/rulesets/stubThing.h"
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/common/stubProperty.h"
#include "common/Property_impl.h"
#include "stubs/modules/stubLocation.h"
void log(LogLevel lvl, const std::string & msg)
{
}