cyphesis/tests/MemEntityTest.cpp
Erik Ogenvik f09675cec6 Use "planted" for floating entities.
Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.

To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00

52 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rulesets/MemEntity.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/SolidProperty.h"
#include "rulesets/InternalProperties.h"
#include "common/Property_impl.h"
#include <cassert>
int main()
{
MemEntity * me = new MemEntity("1", 1);
delete me;
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
#include "stubs/common/stubRouter.h"
#include "stubs/modules/stubLocation.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubProperty.h"
#include "stubs/rulesets/stubBBoxProperty.h"
#include "stubs/rulesets/stubSolidProperty.h"
#include "stubs/rulesets/stubInternalProperties.h"